https://wiki.tr.grepolis.com/api.php?action=feedcontributions&user=NaturaL&feedformat=atomWiki Grepolis TR - Kullanıcı katkıları [tr]2024-03-29T08:36:41ZKullanıcı katkılarıMediaWiki 1.39.6https://wiki.tr.grepolis.com/index.php?title=K%C4%B1saltmalar&diff=891Kısaltmalar2012-03-01T14:48:05Z<p>NaturaL: </p>
<hr />
<div>[[Category:Yardım Dosyası]]<br />
= Grepolis Kısaltmaları =<br />
<br />
Eger Grepolis oyununda yeni iseniz anlamsız görünen bazı terimlerle karşılaşabilirsiniz.<br />
Umuyoruz bu kısa rehber size yardımcı olacaktır.Kısaltmanın anlamını bilmemekte utanılacak bir durum yok, bizimde bilmedigimiz zamanlar oldu, bu liste sizin, bunun gibi ne oldugunu anlayamadıgınız durumlardan kurtulmanızı saglayacaktır.<br />
<br />
== Oyun Mekanikleri ==<br />
*'''def''' - savunma/savunmacı (Örn. Okçu savunma birimidir).<br />
*'''off''' - saldırı/saldırgan (Örn. Süvari saldırı birimidir).<br />
*'''def city''' - Sadece savunma birimleri olan şehir.<br />
*'''off city''' - Sadece saldırı birimleri olan şehir.<br />
*'''farm vill''' - [[Çiftçi_Köyleri|Çiftçi köyü]], '''NPC Köy''' (Oyuncu kontrolünde olmayan) veya '''Haydut köyü''' diyede adlandırılırlar.<br />
*'''farm''' - Kaynak edinmek için saldırdıgınız başka oyuncunun şehiri.<br />
*'''suicide''' - Serbest halk elde etmek için keni birliklerinizi öldürmek.<br />
*'''res''' - Kaynaklar.<br />
*'''PA''' - [[Premium|Premium Hesap]]. Kişisel Ittifak ile karıştırılmasın.<br />
*'''PP''' - Premium Oyuncu, Karıştırmayı engellemek için PA ya alternatiftir.<br />
*'''spell''' - [[Tanrılar|Tanrılar]]'dan gelen ilahi iyilik, Örnegin. Poseidon'un 'Krallara Layik hediyesi'.<br />
*'''bolt''' - Zeus un' 'Şimşek' ilahi iyiligi, aynı zamanda ittifak üyelerinin gerçek saldırı yapmadan bir düşman şehrini 'yıkma' stratejisidir.<br />
*'''BP''' - Çaylak Koruması, dünyaya yeni katıldıgınız, saldırı almayacagınız ilk birkaç günlük koruma.<br />
*'''BP''' - BP Düşman birimi öldürülerek kazanılan Savaş Puanı anlamına da gelir.<br />
*'''BPA''' - Savaş Saldırı Puanı, Saldırıda kazanılan BP.<br />
*'''BPD''' - Savaş Savunma Puanı, Savunmada kazanılan BP.<br />
*'''wall spy''' - savaştan önce [[Şehir suru|sur]] unuzu kontrol edip öldürdüğünüz birimlerin listesini görmek, savaştan sonra (hiç birliğiniz kalmamış ise) kaç birlik öldürdüğünüzü görmek içindir.<br />
*'''VP''' - [[Kültür#Zafer Geçidi|Zafer Geçidi]]<br />
<br />
== Birimler ==<br />
*'''LS/Lights''' - [[Ateş Gemisi|Ateş Gemileri]].<br />
*'''FS/fires''' - [[Buriota|Buriotalar]].<br />
*'''brims/Birs''' - [[Birem|Biremler]].<br />
*'''sword(s)''' - [[Gladyatör|Gladyatörler]].<br />
*'''hop(s)''' - [[Hoplit|Hoplitler]].<br />
*'''CS/C-ship''' - [[Koloni Gemisi|Koloni Gemisi]].<br />
*'''Cats''' - [[Mancınık|Mancınıklar]].<br />
<br />
== İttifaklar ==<br />
*'''PA''' - Kişisel [[İttifaklar|ittifak]], sizin, ittifakınızdan bağımsız olarak, şahsi müttefik olduğunuz bir oyuncudur. Premium Account ile karıştırmayınız.<br />
*'''ally''' - İşbirligi yaptıgınız şahsi müttefikiniz.<br />
*'''NAP''' - Agresif Olmama Anlaşması, karşılıklı saldırı yapmamayı kabul ettiginiz ittifak.<br />
*'''enemy''' - Savaşta oldugunuz ittifak.<br />
*'''spy''' - Düşman ittifak a gizlice bilgi toplamak için giren oyuncu.<br />
*'''MM/mass mail''' - Çoklu mesaj (Duyuru).<br />
*'''leaders''' - Bir ittifakın kurucuları ve liderleri.<br />
*'''MRA''' - Toplu Alımcı İttifak,deneyim ve puan gözetmeksizin birçok oyuncuyu davet eden ittifak.<br />
*'''Ceasefire''' - İki ittifakın bir süre savaşmayı durdurması (Ateşkes).<br />
<br />
== Savaş Sistemi ==<br />
*'''siege''' - Şehri mancınıklarla yıkmak.<br />
*'''clear''' - Şehri savunan tüm birimleri öldürmek.<br />
*'''clearing wave''' - Şehri temizlemek amaçlı saldırı. CW olarakta kısaltılır.<br />
*'''fake''' - Düşmanı korkutmak veya aldatmak amaçlı tek birimli saldırı<br />
*'''scout/spy''' - Başka bir şehire [[Casusluk|casusluk]] yapmak.<br />
*'''timed attack''' - Birbirine yakın zamanlarda ulaşan çoklu saldırı.<br />
*'''dodge''' - Gelen bir saldırıdan korumak amaçlı birlikleri geçici olarak şehir dışına çıkartmak.<br />
*'''timed support''' - Zamanlanmış bir saldırı sırasında gelen birimler.<br />
*'''rim''' - Yeni ve mülteci oyuncuların gönderildiği dünyanın kıyısı.<br />
*'''rimmed''' - Son köyünü fethedip oyuncuyu kenara göndermek.<br />
*'''Nuke''' - Tek tip birimli saldırı (Örn.1000 sapancının sadece 1 sapancı olması gibi).<br />
*'''turtle''' - Bir adada birkaç savunma şehri olan fethetmesi çok zor oyuncu.<br />
<br />
== Diger ==<br />
*'''Grepo''' - Grepolis. GP olarakta kısaltılır.<br />
*'''TW''' - Klanlar. (Almanlar The West de kullanır.)<br />
*'''West''' - The West.<br />
*'''Wiki''' - The Grepolis Wikipedia (Şimdi bulundugunuz yer).<br />
*'''pure''' - Sadece askeri yapılar ve birlikler yapan oyuncu.<br />
*'''point whore''' - Askeri birlikler yapmakmaktan ziyade şehir inşa etmeye veya puan kazanmaya odaklanan oyuncu ('''Sim player''' olarakda bilinir).<br />
*'''mod''' - Forumda veya oyunda Moderatör olan.<br />
*'''mod alliance''' - Içinde birkaç Moderatör bulunan ittifak. (Moderatörlerin oynadıkları dünyada güçleri yoktur.).<br />
*'''rep''' - Forumda itibar.<br />
<br />
= İnternet Dili (Kısaltmaları) =<br />
İnternet genel kısalmaları listesi (Tüm liste degildir ama Grepolis toplulugunda çogunlukla kullanılanlar) aşagıdadır.<br />
<br />
*'''RL''' - Gerçek hayat<br />
*'''PM''' - Özel Mesaj<br />
*'''IG''' - Oyun içinde<br />
*'''noob/n00b''' - Deneyimsiz oyuncu (Çaylak)<br />
*'''IE''' - Internet Explorer<br />
*'''FF''' - Mozilla Firefox<br />
*'''GC''' - Google Chrome<br />
*'''idk''' - Bilmiyorum<br />
*'''idc''' - İlgilenmiyorum<br />
*'''ty''' - Teşekkür ederim<br />
*'''np''' - Sorun degil<br />
*'''nw''' - Endişelenme<br />
*'''imo/imho''' - Naçizane fikrim<br />
*'''afaik''' - Bildigim kadarı ile<br />
*'''fyi''' - Bilgilerinize<br />
*'''btw''' - Sırası gelmişken<br />
*'''atm''' - Şu anda<br />
*'''iirc''' - Dogru hatırlıyorsam<br />
*'''lol''' - Sesli gül<br />
*'''rofl''' - Yerde yuvarlanma gülmesi<br />
*'''k''' - Ok (Tamam)<br />
*'''b2t''' - Konuya dönelim<br />
*'''gfx''' - Grafikler<br />
*''':)''' - Gülen yüz, birçok çeşitleri vardır.<br />
*'''bbl''' - Sonra dönecegim<br />
*'''brb''' - Hemen dönecegim <br />
*'''ttyl''' - Sonra konuşmak üzere<br />
*'''cya''' - Görüşürüz<br />
*'''<3''' - Aşk/kalp<br />
<br />
= İnternet Görgü Kuralları =<br />
Çevirim içi iletişimde izlenecek birkaç genel ip ucu vardır, tekrar belirtiyoruz bu tüm kullanılanlar degildir, bunların kullanılması herkesin Grepolis oynarken daha hoş vakit geçirmesini saglar.<br />
<br />
* Bir kelime veya bir terim için büyük harf kullanmak bagırmak gibidir,mümkün oldugu kadar bundan uzak durun. <br />
* Konuşmada ses tonlaması ile belirtilen alaycılık çevirim içi yazarken kabalık olarak algılanabilir.<br />
* Karşınızdakiler gerçek insandır, yüzlerine karşı söyleyemeyeceginizi çevirim içide yazmayınız.<br />
* Bu bir oyundur herkes eglenmek ister, bunun için yenilgide de zaferde de anlayışlı olun.<br />
* Aşırı kısaltmalardan kaçınınız, çünkü yazarken çabuk olur ama okurken zordur.<br />
* Başka bir oyuncuya Yunan kralıymışsınız gibi mesaj yazmak isterseniz yazın zaten bu oyun onun içindir.</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=872Fetih2012-02-29T15:10:37Z<p>NaturaL: /* Ön Koşullar */</p>
<hr />
<div>Fetih başka bir şehri ele geçirmek için kullanılır. Grepolis'de yeni bir kent almak için kullanılacak en iyi yol olarak kabul edilir. [[Alpha]] dünyası fetih sistemi kullanılır.<br />
<br />
==Fetih==<br />
<br />
===Ön Koşullar===<br />
Fethetmeye gitmeden önce bazı şeyler gerekir. Bunlar;<br />
*Fetih Araştırması<br />
*Bir tane Koloni Gemisi<br />
*En az bir tane toprak birimi<br />
*En az bir tane taşıma gemisi veya hızlı taşıma gemisi<br />
*En az bir tane Birem, Trirem veya Ateş gemisi<br />
*Yeteri kadar kültür puanına sahip olmak<br />
Yukarıdaki koşullar sağlanmadan bir şehir fethetmeyi beklemeyiniz, temel ihtiyaçların dışında daha fazla kaynak almanız önerilir<br />
<br />
===Şehir Seçimi===<br />
====Gereksinimler====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Örnekler====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Örnek Şehirler=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Örnek Şehir Değerlendirmeleri=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Fetih İçin Hazırlıklar===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Şehiri Temizleme====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Şehir Talebi====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Koloni Gemisi Üretme====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===Fetih Süreci===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Zamanlamalı Saldırılar====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===Fetih Sırasında===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home.<br />
<br />
==Fethettikten Sonra==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Araştırmalar===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===Tanrı===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Komşular===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==Savunan Taraf İçin==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===Sadece Bir Şehriniz Varsa===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
<br />
====Fetih Saldırısı Tespiti====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
<br />
====Saldırıya Hazırlanma====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
<br />
====Fetheden Kişi Sizinle Aynı Büyüklükteyse====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===Birden Fazla Şehrin Varsa===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Araştırmalar]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=871Fetih2012-02-29T14:54:19Z<p>NaturaL: </p>
<hr />
<div>Fetih başka bir şehri ele geçirmek için kullanılır. Grepolis'de yeni bir kent almak için kullanılacak en iyi yol olarak kabul edilir. [[Alpha]] dünyası fetih sistemi kullanılır.<br />
<br />
==Fetih==<br />
<br />
===Ön Koşullar===<br />
Before you are actually going to conquer anything, you need the following things:<br />
*Conquest researched<br />
*A [[Colony ship]] and all it entails<br />
*At least one land unit<br />
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])<br />
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]<br />
*Conquer [[Research]]<br />
*Sufficient [[Culture|culture points]] to have another city<br />
without these you can not expect to conquer a city, and it is suggested that you have an excess of resources beyond the bare necessities.<br />
<br />
===Şehir Seçimi===<br />
====Gereksinimler====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Örnekler====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Örnek Şehirler=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Örnek Şehir Değerlendirmeleri=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Fetih İçin Hazırlıklar===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Şehiri Temizleme====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Şehir Talebi====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Koloni Gemisi Üretme====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===Fetih Süreci===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Zamanlamalı Saldırılar====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===Fetih Sırasında===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home.<br />
<br />
==Fethettikten Sonra==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Araştırmalar===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===Tanrı===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Komşular===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==Savunan Taraf İçin==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===Sadece Bir Şehriniz Varsa===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
<br />
====Fetih Saldırısı Tespiti====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
<br />
====Saldırıya Hazırlanma====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
<br />
====Fetheden Kişi Sizinle Aynı Büyüklükteyse====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===Birden Fazla Şehrin Varsa===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Araştırmalar]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=870Fetih2012-02-29T14:40:47Z<p>NaturaL: /* Birden Fazla Şehirin Varsa */</p>
<hr />
<div>Conquering is the process by which you take over another city. This is considered the best way to get a new city in Grepolis. In worlds [[Alpha]], [[Beta]], [[Gamma]], [[Epsilon]], [[Kappa]], [[Xi]] and [[Pi]] the conquer system is used. It is also the system used on the new Grepolis v2.0 worlds of [[Sigma]],[[Upsilon]] and [[Phi]]. <br /><br />
<br />
Relevant Guide from forums: [http://forum.en.grepolis.com/showthread.php?t=2020 Conquering Guide]<br />
<br />
<!-- I have taken some of this content from the Revolt page and just altered some bits --><br />
<br />
==Fetih==<br />
<br />
===Ön Koşullar===<br />
Before you are actually going to conquer anything, you need the following things:<br />
*Conquest researched<br />
*A [[Colony ship]] and all it entails<br />
*At least one land unit<br />
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])<br />
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]<br />
*Conquer [[Research]]<br />
*Sufficient [[Culture|culture points]] to have another city<br />
without these you can not expect to conquer a city, and it is suggested that you have an excess of resources beyond the bare necessities.<br />
<br />
===Şehir Seçimi===<br />
====Gereksinimler====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Örnekler====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Örnek Şehirler=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Örnek Şehir Değerlendirmeleri=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Fetih İçin Hazırlıklar===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Şehiri Temizleme====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Şehir Talebi====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Koloni Gemisi Üretme====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===Fetih Süreci===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Zamanlamalı Saldırılar====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===Fetih Sırasında===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home.<br />
<br />
==Fethettikten Sonra==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Araştırmalar===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===Tanrı===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Komşular===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==Savunan Taraf İçin==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===Sadece Bir Şehriniz Varsa===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
<br />
====Fetih Saldırısı Tespiti====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
<br />
====Saldırıya Hazırlanma====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
<br />
====Fetheden Kişi Sizinle Aynı Büyüklükteyse====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===Birden Fazla Şehrin Varsa===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Araştırmalar]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=869Fetih2012-02-29T14:39:05Z<p>NaturaL: </p>
<hr />
<div>Conquering is the process by which you take over another city. This is considered the best way to get a new city in Grepolis. In worlds [[Alpha]], [[Beta]], [[Gamma]], [[Epsilon]], [[Kappa]], [[Xi]] and [[Pi]] the conquer system is used. It is also the system used on the new Grepolis v2.0 worlds of [[Sigma]],[[Upsilon]] and [[Phi]]. <br /><br />
<br />
Relevant Guide from forums: [http://forum.en.grepolis.com/showthread.php?t=2020 Conquering Guide]<br />
<br />
<!-- I have taken some of this content from the Revolt page and just altered some bits --><br />
<br />
==Fetih==<br />
<br />
===Ön Koşullar===<br />
Before you are actually going to conquer anything, you need the following things:<br />
*Conquest researched<br />
*A [[Colony ship]] and all it entails<br />
*At least one land unit<br />
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])<br />
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]<br />
*Conquer [[Research]]<br />
*Sufficient [[Culture|culture points]] to have another city<br />
without these you can not expect to conquer a city, and it is suggested that you have an excess of resources beyond the bare necessities.<br />
<br />
===Şehir Seçimi===<br />
====Gereksinimler====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Örnekler====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Örnek Şehirler=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Örnek Şehir Değerlendirmeleri=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Fetih İçin Hazırlıklar===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Şehiri Temizleme====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Şehir Talebi====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Koloni Gemisi Üretme====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===Fetih Süreci===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Zamanlamalı Saldırılar====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===Fetih Sırasında===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home.<br />
<br />
==Fethettikten Sonra==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Araştırmalar===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===Tanrı===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Komşular===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==Savunan Taraf İçin==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===Sadece Bir Şehriniz Varsa===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
<br />
====Fetih Saldırısı Tespiti====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
<br />
====Saldırıya Hazırlanma====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
<br />
====Fetheden Kişi Sizinle Aynı Büyüklükteyse====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===Birden Fazla Şehirin Varsa===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Araştırmalar]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=868Fetih2012-02-29T14:36:27Z<p>NaturaL: /* Savunmaya Yönelik */</p>
<hr />
<div>Conquering is the process by which you take over another city. This is considered the best way to get a new city in Grepolis. In worlds [[Alpha]], [[Beta]], [[Gamma]], [[Epsilon]], [[Kappa]], [[Xi]] and [[Pi]] the conquer system is used. It is also the system used on the new Grepolis v2.0 worlds of [[Sigma]],[[Upsilon]] and [[Phi]]. <br /><br />
<br />
Relevant Guide from forums: [http://forum.en.grepolis.com/showthread.php?t=2020 Conquering Guide]<br />
<br />
<!-- I have taken some of this content from the Revolt page and just altered some bits --><br />
<br />
==Fetih==<br />
<br />
===Ön Koşullar===<br />
Before you are actually going to conquer anything, you need the following things:<br />
*Conquest researched<br />
*A [[Colony ship]] and all it entails<br />
*At least one land unit<br />
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])<br />
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]<br />
*Conquer [[Research]]<br />
*Sufficient [[Culture|culture points]] to have another city<br />
without these you can not expect to conquer a city, and it is suggested that you have an excess of resources beyond the bare necessities.<br />
<br />
===Şehir Seçimi===<br />
====Gereksinimler====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Örnekler====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Örnek Şehirler=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Örnek Şehir Değerlendirmeleri=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Fetih İçin Hazırlıklar===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Şehiri Temizleme====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Şehir Talebi====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Koloni Gemisi Üretme====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===Fetih Süreci===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Zamanlamalı Saldırılar====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===Fetih Sırasında===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home.<br />
<br />
==Fethettikten Sonra==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Araştırmalar===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===Tanrı===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Komşular===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==Savunan Taraf İçin==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===Savunmaya Yönelik===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
<br />
====Fetih Saldırısı Tespiti====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
<br />
====Saldırıya Hazırlanma====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
<br />
====Fetheden Kişi Sizinle Aynı Büyüklükteyse====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===Birden Fazla Şehirin Varsa===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Araştırmalar]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=867Fetih2012-02-29T14:33:25Z<p>NaturaL: /* For the defender */</p>
<hr />
<div>Conquering is the process by which you take over another city. This is considered the best way to get a new city in Grepolis. In worlds [[Alpha]], [[Beta]], [[Gamma]], [[Epsilon]], [[Kappa]], [[Xi]] and [[Pi]] the conquer system is used. It is also the system used on the new Grepolis v2.0 worlds of [[Sigma]],[[Upsilon]] and [[Phi]]. <br /><br />
<br />
Relevant Guide from forums: [http://forum.en.grepolis.com/showthread.php?t=2020 Conquering Guide]<br />
<br />
<!-- I have taken some of this content from the Revolt page and just altered some bits --><br />
<br />
==Fetih==<br />
<br />
===Ön Koşullar===<br />
Before you are actually going to conquer anything, you need the following things:<br />
*Conquest researched<br />
*A [[Colony ship]] and all it entails<br />
*At least one land unit<br />
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])<br />
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]<br />
*Conquer [[Research]]<br />
*Sufficient [[Culture|culture points]] to have another city<br />
without these you can not expect to conquer a city, and it is suggested that you have an excess of resources beyond the bare necessities.<br />
<br />
===Şehir Seçimi===<br />
====Gereksinimler====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Örnekler====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Örnek Şehirler=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Örnek Şehir Değerlendirmeleri=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Fetih İçin Hazırlıklar===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Şehiri Temizleme====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Şehir Talebi====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Koloni Gemisi Üretme====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===Fetih Süreci===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Zamanlamalı Saldırılar====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===Fetih Sırasında===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home.<br />
<br />
==Fethettikten Sonra==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Araştırmalar===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===Tanrı===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Komşular===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==Savunmaya Yönelik==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===Savunan Taraf İçin===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
<br />
====Fetih Saldırısı Tespiti====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
<br />
====Saldırıya Hazırlanma====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
<br />
====Fetheden Kişi Sizinle Aynı Büyüklükteyse====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===Birden Fazla Şehirin Varsa===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Araştırmalar]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=866Fetih2012-02-29T14:23:06Z<p>NaturaL: /* After you have conquered */</p>
<hr />
<div>Conquering is the process by which you take over another city. This is considered the best way to get a new city in Grepolis. In worlds [[Alpha]], [[Beta]], [[Gamma]], [[Epsilon]], [[Kappa]], [[Xi]] and [[Pi]] the conquer system is used. It is also the system used on the new Grepolis v2.0 worlds of [[Sigma]],[[Upsilon]] and [[Phi]]. <br /><br />
<br />
Relevant Guide from forums: [http://forum.en.grepolis.com/showthread.php?t=2020 Conquering Guide]<br />
<br />
<!-- I have taken some of this content from the Revolt page and just altered some bits --><br />
<br />
==Fetih==<br />
<br />
===Ön Koşullar===<br />
Before you are actually going to conquer anything, you need the following things:<br />
*Conquest researched<br />
*A [[Colony ship]] and all it entails<br />
*At least one land unit<br />
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])<br />
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]<br />
*Conquer [[Research]]<br />
*Sufficient [[Culture|culture points]] to have another city<br />
without these you can not expect to conquer a city, and it is suggested that you have an excess of resources beyond the bare necessities.<br />
<br />
===Şehir Seçimi===<br />
====Gereksinimler====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Örnekler====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Örnek Şehirler=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Örnek Şehir Değerlendirmeleri=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Fetih İçin Hazırlıklar===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Şehiri Temizleme====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Şehir Talebi====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Koloni Gemisi Üretme====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===Fetih Süreci===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Zamanlamalı Saldırılar====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===Fetih Sırasında===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home.<br />
<br />
==Fethettikten Sonra==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Araştırmalar===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===Tanrı===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Komşular===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==For the defender==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===You have only one city===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
====detecting the conquer attack====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
====Preparing for the attack====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
====If the conqueror is your size====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===You have multiple cities===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Research]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=865Fetih2012-02-29T14:04:14Z<p>NaturaL: /* Conquering */</p>
<hr />
<div>Conquering is the process by which you take over another city. This is considered the best way to get a new city in Grepolis. In worlds [[Alpha]], [[Beta]], [[Gamma]], [[Epsilon]], [[Kappa]], [[Xi]] and [[Pi]] the conquer system is used. It is also the system used on the new Grepolis v2.0 worlds of [[Sigma]],[[Upsilon]] and [[Phi]]. <br /><br />
<br />
Relevant Guide from forums: [http://forum.en.grepolis.com/showthread.php?t=2020 Conquering Guide]<br />
<br />
<!-- I have taken some of this content from the Revolt page and just altered some bits --><br />
<br />
==Fetih==<br />
<br />
===Ön Koşullar===<br />
Before you are actually going to conquer anything, you need the following things:<br />
*Conquest researched<br />
*A [[Colony ship]] and all it entails<br />
*At least one land unit<br />
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])<br />
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]<br />
*Conquer [[Research]]<br />
*Sufficient [[Culture|culture points]] to have another city<br />
without these you can not expect to conquer a city, and it is suggested that you have an excess of resources beyond the bare necessities.<br />
<br />
===Şehir Seçimi===<br />
====Gereksinimler====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Örnekler====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Örnek Şehirler=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Örnek Şehir Değerlendirmeleri=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Fetih İçin Hazırlıklar===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Şehiri Temizleme====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Şehir Talebi====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Koloni Gemisi Üretme====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===Fetih Süreci===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Zamanlamalı Saldırılar====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===Fetih Sırasında===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home.<br />
<br />
==After you have conquered==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Researches===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===God===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Neighbors===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==For the defender==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===You have only one city===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
====detecting the conquer attack====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
====Preparing for the attack====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
====If the conqueror is your size====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===You have multiple cities===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Research]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=864Fetih2012-02-29T13:32:37Z<p>NaturaL: "Fetih" koruma altında alındı ([edit=sysop] (süresiz) [move=sysop] (süresiz))</p>
<hr />
<div>Conquering is the process by which you take over another city. This is considered the best way to get a new city in Grepolis. In worlds [[Alpha]], [[Beta]], [[Gamma]], [[Epsilon]], [[Kappa]], [[Xi]] and [[Pi]] the conquer system is used. It is also the system used on the new Grepolis v2.0 worlds of [[Sigma]],[[Upsilon]] and [[Phi]]. <br /><br />
<br />
Relevant Guide from forums: [http://forum.en.grepolis.com/showthread.php?t=2020 Conquering Guide]<br />
<br />
<!-- I have taken some of this content from the Revolt page and just altered some bits --><br />
<br />
==Conquering==<br />
<br />
===Prerequisites===<br />
Before you are actually going to conquer anything, you need the following things:<br />
*Conquest researched<br />
*A [[Colony ship]] and all it entails<br />
*At least one land unit<br />
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])<br />
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]<br />
*Conquer [[Research]]<br />
*Sufficient [[Culture|culture points]] to have another city<br />
without these you can not expect to conquer a city, and it is suggested that you have an excess of resources beyond the bare necessities.<br />
<br />
===Choosing a City===<br />
====Requirements====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Examples====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Example cities=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Example city evaluations=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Preparations to conquer===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Clearing a city====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Claiming a city====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Building a Colony Ship====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===The conquering process===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Timing attacks====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===During the conquer===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home. <br />
<br />
==After you have conquered==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Researches===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===God===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Neighbors===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==For the defender==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===You have only one city===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
====detecting the conquer attack====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
====Preparing for the attack====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
====If the conqueror is your size====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===You have multiple cities===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Research]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Fetih&diff=863Fetih2012-02-29T13:21:08Z<p>NaturaL: Sayfa oluşturdu, içeriği: 'Conquering is the process by which you take over another city. This is considered the best way to get a new city in Grepolis. In worlds Alpha, Beta, Gamma,...'</p>
<hr />
<div>Conquering is the process by which you take over another city. This is considered the best way to get a new city in Grepolis. In worlds [[Alpha]], [[Beta]], [[Gamma]], [[Epsilon]], [[Kappa]], [[Xi]] and [[Pi]] the conquer system is used. It is also the system used on the new Grepolis v2.0 worlds of [[Sigma]],[[Upsilon]] and [[Phi]]. <br /><br />
<br />
Relevant Guide from forums: [http://forum.en.grepolis.com/showthread.php?t=2020 Conquering Guide]<br />
<br />
<!-- I have taken some of this content from the Revolt page and just altered some bits --><br />
<br />
==Conquering==<br />
<br />
===Prerequisites===<br />
Before you are actually going to conquer anything, you need the following things:<br />
*Conquest researched<br />
*A [[Colony ship]] and all it entails<br />
*At least one land unit<br />
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])<br />
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]<br />
*Conquer [[Research]]<br />
*Sufficient [[Culture|culture points]] to have another city<br />
without these you can not expect to conquer a city, and it is suggested that you have an excess of resources beyond the bare necessities.<br />
<br />
===Choosing a City===<br />
====Requirements====<br />
When choosing a city to conquer, it is best that the city ''not'' be any of the following:<br />
*less then 750 points<br />
**In this case, you will want to [[Colonize]] a city on an island with [[Farming villages]]<br />
*Owned by another alliance<br />
**Unless you are at war with them, you do not want to incite any diplomatic incidents<br />
*Owned by a much larger player<br />
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities<br />
*Too small<br />
**If the city is too small, then you should probably wait<br />
*too far away from you<br />
**If a city is too far away, you will not be able to use the cities to support one another<br />
*On the same island as one of you other cities<br />
**You can not farm efficiently with 2+ cities on the same island<br />
*Claimed by an alliance mate<br />
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.<br />
<br />
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.<br />
<br />
====Examples====<br />
I will use three examples of a city to conquer and I will point out the best option:<br />
<br />
=====Example cities=====<br />
#City 1:<br />
#*Abandoned city<br />
#*2,500 points<br />
#*one island over from you<br />
#City 2:<br />
#*Owned by a 100,000 point player<br />
#*You are currently 20,000 points<br />
#*The other player's alliance is twice your alliance's size<br />
#*10,000-point city<br />
#*You can not seem to get a [[Cave|spy]] through<br />
#*Same island as you<br />
#City 3:<br />
#*A one-city player<br />
#*No alliance<br />
#*10,000-point city<br />
#*your spy reports say no troops<br />
#*2 islands over from you<br />
<br />
=====Example city evaluations=====<br />
Here is my assessment of each of those cities:<br />
#'''City 1''':<br />
#*mediocre city, would make a good second city if there are not any better alternatives<br />
#'''City 2''':<br />
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this<br />
#'''City 3''':<br />
#*The perfect city to conquer, you should go for this option if it is ever available.<br />
<br />
===Preparations to conquer===<br />
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.<br />
<br />
====Clearing a city====<br />
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you must go about this process:<br />
#spy on the city to find out how much resistance you will meet<br />
#attack the city with appropriate forces to destroy all of the troops in the city<br />
After this, you just need to make sure that the city stays cleared of troops.<br />
<br />
====Claiming a city====<br />
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etcetera.<br />
<br />
====Building a Colony Ship====<br />
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.<br />
<br />
===The conquering process===<br />
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:<br />
#Send an few attacks which are meant to make sure that all the troops of the city are cleared<br />
#time a C-Ship to land a few minutes after the clearing attacks, this might mean sending the C-Ship before you even send off the clearing attacks <br />
#Time a lot of support waves of defensive troops to arrive right after your C-SHip lands<br />
#24 hours after the C-Ship lands, the city is yours, supposing that you were able to prevent it from being taken from you.<br />
<br />
====Timing attacks====<br />
You want to keep your attacks as close together and decisive as possible.<br />
<br />
===During the conquer===<br />
There will be a 24 hour period after your C-Ship successfully lands that you will be vulnerable to attack. If an attack on the city manages to kill either all of your land ''or'' all of your navy, then your Colony Ship will be destroyed, the conquer broken, and your remaining troops will come home. <br />
<br />
==After you have conquered==<br />
Once you have conquered, there will be a multitude of things to do to settle in<br />
<br />
===Researches===<br />
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.<br />
<br />
===God===<br />
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible.<br />
<br />
===Neighbors===<br />
Try to get to know your neighbors and your island of your new city, it may be useful in the <br />
future.<br />
<br />
==For the defender==<br />
As a defender in the conquer process, you have a couple of options. [[#You only have one city]] and [[#You have multiple cities]]<br />
<br />
===You have only one city===<br />
In this situation, your options are much more limited, and if your city is conquered, then you will have to start over in the world, although you will keep your alliance.<br />
====detecting the conquer attack====<br />
You will know that a conquer attack is coming by one of a few methods:<br />
*You note that the attack is taking far longer then most<br />
*when you click on the attack, there is a picture of a C-Ship, not a regular boat<br />
*there are multiple waves of support surrounding one attack.<br />
====Preparing for the attack====<br />
If you are significantly smaller then your attacker, your best chance is to take out the C-Ship only, but not any of the other attacks. You can do this by any of the following methods:<br />
*Ask a friend to send you support to arrive just before the C-Ship lands, and ask for them to send attacks right after the C-Ship lands<br />
*send out your defending troops to attack a farming village/175 point city far enough away <br />
that your defensive troops will arrive right before the C-Ship, but do not send defensive troops to any city that might have troops of its own<br />
*Send out your offensive troops to arrive right after the C-Ship lands, they will assault the C-Ship<br />
*If you have any Fire Ships, then keep them at your city to destroy the clearing attacks. They will not be able to harm C-Ships or transport boats, so if you send them out with your defensive or offensive troops, then they will end up assisting the conqueror<br />
====If the conqueror is your size====<br />
If you are sure you can take on all of the conqueror's troops, and the conqueror only has one city, then you can leave your defensive troops in your city and get more BP<br />
<br />
===You have multiple cities===<br />
In this situation, you are not threatened with being completely destroyed, and you have more chance of deflecting the attacks. All of the methods for if you only have one city do apply in this situation, but the following also apply:<br />
*you can send support from your other cities to the city that might be conquered, and you can also send attacks at your own city to destroy the C-Ship<br />
[[Category:Research]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=862Çiftçi Köyleri2012-02-29T13:12:49Z<p>NaturaL: </p>
<hr />
<div>----<br />
<br />
==Çiftci Köyü Nedir?==<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
==Neye Bakıyorum?==<br />
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.<br />
<br />
{|class="wikitable" style="text-align:center; wight: 70%"<br />
!rowspan=1|Resim<br />
!rowspan=1|Tanım<br />
!rowspan=1|Açıklama<br />
|-<br />
| [[File:Conquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
| [[File:Unconquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
| [[File:Farm_Timer.jpg]] || '''İstek Yapılmış<br>Çiftlik Köyü''' || Bu köyden daha önce asker veya kaynak alınmıştır.<br />
Kalan sürenin bitmesi beklenir.<br />
|-<br />
| [[File:Revolt_Farm.png]] || '''İsyan Eden<br>Çiftlik Köyü''' || Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|-<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=861Çiftçi Köyleri2012-02-29T13:12:23Z<p>NaturaL: </p>
<hr />
<div>== Çiftçi Köyleri ==<br />
<br />
==Çiftci Köyü Nedir?==<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
==Neye Bakıyorum?==<br />
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.<br />
<br />
{|class="wikitable" style="text-align:center; wight: 70%"<br />
!rowspan=1|Resim<br />
!rowspan=1|Tanım<br />
!rowspan=1|Açıklama<br />
|-<br />
| [[File:Conquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
| [[File:Unconquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
| [[File:Farm_Timer.jpg]] || '''İstek Yapılmış<br>Çiftlik Köyü''' || Bu köyden daha önce asker veya kaynak alınmıştır.<br />
Kalan sürenin bitmesi beklenir.<br />
|-<br />
| [[File:Revolt_Farm.png]] || '''İsyan Eden<br>Çiftlik Köyü''' || Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|-<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=860Çiftçi Köyleri2012-02-29T13:11:43Z<p>NaturaL: /* Çiftçi Köyleri */</p>
<hr />
<div>==Çiftci Köyü Nedir?==<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
==Neye Bakıyorum?==<br />
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.<br />
<br />
{|class="wikitable" style="text-align:center; wight: 70%"<br />
!rowspan=1|Resim<br />
!rowspan=1|Tanım<br />
!rowspan=1|Açıklama<br />
|-<br />
| [[File:Conquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
| [[File:Unconquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
| [[File:Farm_Timer.jpg]] || '''İstek Yapılmış<br>Çiftlik Köyü''' || Bu köyden daha önce asker veya kaynak alınmıştır.<br />
Kalan sürenin bitmesi beklenir.<br />
|-<br />
| [[File:Revolt_Farm.png]] || '''İsyan Eden<br>Çiftlik Köyü''' || Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|-<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=859Çiftçi Köyleri2012-02-29T13:11:23Z<p>NaturaL: </p>
<hr />
<div>== Çiftçi Köyleri ==<br />
<br />
===Çiftci Köyü Nedir?===<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
==Neye Bakıyorum?==<br />
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.<br />
<br />
{|class="wikitable" style="text-align:center; wight: 70%"<br />
!rowspan=1|Resim<br />
!rowspan=1|Tanım<br />
!rowspan=1|Açıklama<br />
|-<br />
| [[File:Conquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
| [[File:Unconquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
| [[File:Farm_Timer.jpg]] || '''İstek Yapılmış<br>Çiftlik Köyü''' || Bu köyden daha önce asker veya kaynak alınmıştır.<br />
Kalan sürenin bitmesi beklenir.<br />
|-<br />
| [[File:Revolt_Farm.png]] || '''İsyan Eden<br>Çiftlik Köyü''' || Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|-<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=858Çiftçi Köyleri2012-02-29T12:43:02Z<p>NaturaL: </p>
<hr />
<div>===Çiftci Köyü Nedir?===<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
==Neye Bakıyorum?==<br />
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.<br />
<br />
{|class="wikitable" style="text-align:center; wight: 70%"<br />
!rowspan=1|Resim<br />
!rowspan=1|Tanım<br />
!rowspan=1|Açıklama<br />
|-<br />
| [[File:Conquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
| [[File:Unconquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
| [[File:Farm_Timer.jpg]] || '''İstek Yapılmış<br>Çiftlik Köyü''' || Bu köyden daha önce asker veya kaynak alınmıştır.<br />
Kalan sürenin bitmesi beklenir.<br />
|-<br />
| [[File:Revolt_Farm.png]] || '''İsyan Eden<br>Çiftlik Köyü''' || Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|-<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=798Çiftçi Köyleri2012-02-28T19:24:35Z<p>NaturaL: </p>
<hr />
<div>==Çiftci Köyü Nedir?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
==Neye Bakıyorum?==<br />
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.<br />
<br />
{|class="wikitable" style="text-align:center; wight: 70%"<br />
!rowspan=1|Resim<br />
!rowspan=1|Tanım<br />
!rowspan=1|Açıklama<br />
|-<br />
| [[File:Conquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
| [[File:Unconquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
| [[File:Farm_Timer.jpg]] || '''İstek Yapılmış<br>Çiftlik Köyü''' || Bu köyden daha önce asker veya kaynak alınmıştır.<br />
Kalan sürenin bitmesi beklenir.<br />
|-<br />
| [[File:Revolt_Farm.png]] || '''İsyan Eden<br>Çiftlik Köyü''' || Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|-<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=797Çiftçi Köyleri2012-02-28T19:23:57Z<p>NaturaL: </p>
<hr />
<div>==Çiftci Köyü Nedir?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
===Neye Bakıyorum?===<br />
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.<br />
<br />
{|class="wikitable" style="text-align:center; wight: 70%"<br />
!rowspan=1|Resim<br />
!rowspan=1|Tanım<br />
!rowspan=1|Açıklama<br />
|-<br />
| [[File:Conquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
| [[File:Unconquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
| [[File:Farm_Timer.jpg]] || '''İstek Yapılmış<br>Çiftlik Köyü''' || Bu köyden daha önce asker veya kaynak alınmıştır.<br />
Kalan sürenin bitmesi beklenir.<br />
|-<br />
| [[File:Revolt_Farm.png]] || '''İsyan Eden<br>Çiftlik Köyü''' || Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|-<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=796Çiftçi Köyleri2012-02-28T19:07:45Z<p>NaturaL: /* Neye Bakıyorum? */</p>
<hr />
<div>Grepolis 2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.<br />
<br />
==Çiftci Köyü Nedir?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
===Neye Bakıyorum?===<br />
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.<br />
<br />
{|class="wikitable" style="text-align:center; wight: 70%"<br />
!rowspan=1|Resim<br />
!rowspan=1|Tanım<br />
!rowspan=1|Açıklama<br />
|-<br />
| [[File:Conquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
| [[File:Unconquered.jpg]] || '''Fethedilmiş<br>Çiftçi Köyü''' || Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
| [[File:Farm_Timer.jpg]] || '''İstek Yapılmış<br>Çiftlik Köyü''' || Bu köyden daha önce asker veya kaynak alınmıştır.<br />
Kalan sürenin bitmesi beklenir.<br />
|-<br />
| [[File:Revolt_Farm.png]] || '''İsyan Eden<br>Çiftlik Köyü''' || Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|-<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=795Çiftçi Köyleri2012-02-28T18:43:49Z<p>NaturaL: /* What Am I Looking At? */</p>
<hr />
<div>Grepolis 2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.<br />
<br />
==Çiftci Köyü Nedir?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
===Neye Bakıyorum?===<br />
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Resim<br />
!width="200px" | Tanım<br />
!width="400px" | Açıklama<br />
|-<br />
|align="center"|[[File:Conquered.jpg]]<br />
|align="center"| '''Fethedilmiş Çiftçi Köyü'''<br />
|align="center"| Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
|align="center"|[[File:Unconquered.jpg]]<br />
|align="center"| '''Fethedilmemiş Çiftçi Köyü'''<br />
|align="center"| Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
|align="center"|[[File:Farm_Timer.jpg]]<br />
|align="center"| '''İstek Yapılmış Çiftlik Köyü'''<br />
|align="center"| Bu köyden daha önce asker veya kaynak alınmıştır. Kalan sürenin bitmesi beklenir.<br />
|-<br />
|align="center"|[[File:Revolt_Farm.png]]<br />
|align="center"| '''İsyan Eden Çiftlik Köyü'''<br />
|align="center"| Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=794Çiftçi Köyleri2012-02-28T18:20:29Z<p>NaturaL: /* What Am I Looking At? */</p>
<hr />
<div>Grepolis 2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.<br />
<br />
==Çiftci Köyü Nedir?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
===What Am I Looking At?===<br />
<br />
The following images will help to illustrate what the differences are between the various farming villages on your island, and what they mean.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Resim<br />
!width="200px" | Tanım<br />
!width="400px" | Açıklama<br />
|-<br />
|align="center"|[[File:Conquered.jpg]]<br />
|align="center"| '''Fethedilmiş Çiftçi Köyü'''<br />
|align="center"| Bu çiftlik size kaynak ve asker sağlar.<br />
|-<br />
|align="center"|[[File:Unconquered.jpg]]<br />
|align="center"| '''Fethedilmemiş Çiftçi Köyü'''<br />
|align="center"| Bu çiftlik fethedilene kadar size hiç birşey vermeyecektir.<br />
|-<br />
|align="center"|[[File:Farm_Timer.jpg]]<br />
|align="center"| '''İstek Yapılmış Çiftlik Köyü'''<br />
|align="center"| Bu köyden daha önce asker veya kaynak alınmıştır. Kalan sürenin bitmesi beklenir.<br />
|-<br />
|align="center"|[[File:Revolt_Farm.png]]<br />
|align="center"| '''İsyan Eden Çiftlik Köyü'''<br />
|align="center"| Bu çiftlik isyan etmiştir tekrar ele geçirilmesi gerekmektedir.<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Moral&diff=745Moral2012-02-23T20:00:23Z<p>NaturaL: "Moral" koruma altında alındı ([edit=sysop] (süresiz) [move=sysop] (süresiz))</p>
<hr />
<div>Morale is a feature which compensates the large disadvantage a small player has when being attacked by a larger player and vice versa. It is an [[World_Settings|setting]] (decided by an administrator) which is turned on only in certain worlds.<br />
<br />
==Moral Nedir?==<br />
Bir oyuncu başka bir oyuncuya saldırırken, Moral aşağıdaki formül kullanılarak hesaplanır;<br />
<br />
''[(Savunanın Puanı/Saldırganın Puanı)*3+0.3]*100''<br />
<br />
Bu rakam 100'den büyükse, moral %100 olacak ve bu nedenle savaş sırasında hiçbir etkisi olmayacaktır. Only if the attackers point total is 4 times or greater than that of the defenders will morale take effect. The lowest figure of morale possible is 30. Şüpheli olmasına rağmen, Moral güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
<br />
Moral üzerinden hesaplanabilir [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].<br />
<br />
==Tartışmalar==<br />
Moral çelişkili bir konudur. versiyon 1.12 güncelleme sırasında başlatılan, many players have a strong dislike to morale on the forums, a single reason why many experienced players prefer Morale inactive worlds.<br />
<br />
[[Category:Yardım Dosyası]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Moral&diff=744Moral2012-02-23T20:00:13Z<p>NaturaL: /* Tartışmalar */</p>
<hr />
<div>Morale is a feature which compensates the large disadvantage a small player has when being attacked by a larger player and vice versa. It is an [[World_Settings|setting]] (decided by an administrator) which is turned on only in certain worlds.<br />
<br />
==Moral Nedir?==<br />
Bir oyuncu başka bir oyuncuya saldırırken, Moral aşağıdaki formül kullanılarak hesaplanır;<br />
<br />
''[(Savunanın Puanı/Saldırganın Puanı)*3+0.3]*100''<br />
<br />
Bu rakam 100'den büyükse, moral %100 olacak ve bu nedenle savaş sırasında hiçbir etkisi olmayacaktır. Only if the attackers point total is 4 times or greater than that of the defenders will morale take effect. The lowest figure of morale possible is 30. Şüpheli olmasına rağmen, Moral güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
<br />
Moral üzerinden hesaplanabilir [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].<br />
<br />
==Tartışmalar==<br />
Moral çelişkili bir konudur. versiyon 1.12 güncelleme sırasında başlatılan, many players have a strong dislike to morale on the forums, a single reason why many experienced players prefer Morale inactive worlds.<br />
<br />
[[Category:Yardım Dosyası]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Moral&diff=743Moral2012-02-23T19:58:18Z<p>NaturaL: /* Moral Nedir? */</p>
<hr />
<div>Morale is a feature which compensates the large disadvantage a small player has when being attacked by a larger player and vice versa. It is an [[World_Settings|setting]] (decided by an administrator) which is turned on only in certain worlds.<br />
<br />
==Moral Nedir?==<br />
Bir oyuncu başka bir oyuncuya saldırırken, Moral aşağıdaki formül kullanılarak hesaplanır;<br />
<br />
''[(Savunanın Puanı/Saldırganın Puanı)*3+0.3]*100''<br />
<br />
Bu rakam 100'den büyükse, moral %100 olacak ve bu nedenle savaş sırasında hiçbir etkisi olmayacaktır. Only if the attackers point total is 4 times or greater than that of the defenders will morale take effect. The lowest figure of morale possible is 30. Şüpheli olmasına rağmen, Moral güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
<br />
Moral üzerinden hesaplanabilir [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].<br />
<br />
==Tartışmalar==<br />
Morale is controversial. Initiated during the 1.12 update, many players have a strong dislike to morale on the forums, a single reason why many experienced players prefer Morale inactive worlds.<br />
<br />
[[Category:Yardım Dosyası]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Moral&diff=742Moral2012-02-23T19:58:07Z<p>NaturaL: /* Moral Nedir? */</p>
<hr />
<div>Morale is a feature which compensates the large disadvantage a small player has when being attacked by a larger player and vice versa. It is an [[World_Settings|setting]] (decided by an administrator) which is turned on only in certain worlds.<br />
<br />
==Moral Nedir?==<br />
Bir oyuncu başka bir oyuncuya saldırırken, Moral aşağıdaki formül kullanılarak hesaplanır;<br />
<br />
''[(Savunanın Puanı/Saldırganın Puanı)*3+0.3]*100''<br />
<br />
Bu rakam 100'den büyükse, moral %100 olacak ve bu nedenle savaş sırasında hiçbir etkisi olmayacaktır. Only if the attackers point total is 4 times or greater than that of the defenders will morale take effect. The lowest figure of morale possible is 30. Şüpheli olmasına rağmen, Moral güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
<br />
Moral üzerinden hesaplana bilir [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].<br />
<br />
==Tartışmalar==<br />
Morale is controversial. Initiated during the 1.12 update, many players have a strong dislike to morale on the forums, a single reason why many experienced players prefer Morale inactive worlds.<br />
<br />
[[Category:Yardım Dosyası]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Moral&diff=741Moral2012-02-23T19:49:22Z<p>NaturaL: Sayfa oluşturdu, içeriği: 'Morale is a feature which compensates the large disadvantage a small player has when being attacked by a larger player and vice versa. It is an [[World_Settings|settin...'</p>
<hr />
<div>Morale is a feature which compensates the large disadvantage a small player has when being attacked by a larger player and vice versa. It is an [[World_Settings|setting]] (decided by an administrator) which is turned on only in certain worlds.<br />
<br />
==Moral Nedir?==<br />
When one player attacks an another, a Morale figure is calculated using the following formula:<br />
<br />
''[(Points Defender/Points Attacker)*3+0.3]*100''<br />
<br />
If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle. Only if the attackers point total is 4 times or greater than that of the defenders will morale take effect. The lowest figure of morale possible is 30. Despite being debatable, morale decreases the advantage of a large attacker on the smaller player.<br />
<br />
Morale can be calculated via the [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].<br />
<br />
==Tartışmalar==<br />
Morale is controversial. Initiated during the 1.12 update, many players have a strong dislike to morale on the forums, a single reason why many experienced players prefer Morale inactive worlds.<br />
<br />
[[Category:Yardım Dosyası]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=740Dünya Ayarları2012-02-22T17:33:17Z<p>NaturaL: /* Dünyalar */</p>
<hr />
<div>==Dünyalar==<br />
Her Grepolis dünyası küçük değişiklikler dışında aynı temel ayarları içerir.(bkz. Aşağıda) Bir oyuncu kendi hesabıyla birden fazla dünyada oynayabilir, ancak iki hesap ile aynı dünyada oynayamaz. Bu oyun kurallarına aykırıdır. Bütün dünyaların ayarlarının bir listesi bulunmaktadır, listeye ulaşmak için [[Dünya Bilgisi|tıklayınız]].<br />
<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || Dünya hızı, dünyadaki tüm eylemlerin ne kadar hızlı olduğunu gösterir. Binaların kaynak üretimini, limited time divine forces, ruh hali ve güç yenilemesini vb. || Range: '''1'''<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Birim hızı, harita üzerindeki birimlerin seyahat hızını belirler. Bu, Dünya hızından bağımsız olan tek hız ayarıdır.|| Range: '''1'''<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || Gece Bonusu, gece gelen saldırılara karşı oyuncuya defans(Savunma) bonusu sağlar. Tam "Gece Zamanı" dünyalara göre farklıdır, bu bonus her zaman bir defans(savunma) oyuncusuna toplam 100 % savunma sağlar. || Range: '''Açık'''/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: '''5 Gün'''<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: '''Etkin'''<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda bulunmasına izin verilen en fazla oyuncu sayısıdır. || Range: '''100'''<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu çok nadiren olur. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=739Dünya Ayarları2012-02-22T17:30:40Z<p>NaturaL: "Dünya Ayarları" koruma altında alındı ([edit=sysop] (süresiz) [move=sysop] (süresiz))</p>
<hr />
<div>==Dünyalar==<br />
Her Grepolis dünyası küçük değişiklikler dışında aynı temel ayarları içerir.(bkz. Aşağıda) Bir oyuncu kendi hesabıyla birden fazla dünyada oynayabilir, ancak iki hesap ile aynı dünyada oynayamaz. Bu oyun kurallarına aykırıdır. Bütün dünyaların ayarlarının bir listesi bulunmaktadır, listeye ulaşmak için [[Dünya Bilgisi|tıklayınız]].<br />
<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || Dünya hızı, dünyadaki tüm eylemlerin ne kadar hızlı olduğunu gösterir. Binaların kaynak üretimini, limited time divine forces, ruh hali ve güç yenilemesini vb. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Birim hızı, harita üzerindeki birimlerin seyahat hızını belirler. Bu, Dünya hızından bağımsız olan tek hız ayarıdır.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || Gece Bonusu, gece gelen saldırılara karşı oyuncuya defans(Savunma) bonusu sağlar. Tam "Gece Zamanı" dünyalara göre farklıdır, bu bonus her zaman bir defans(savunma) oyuncusuna toplam 100 % savunma sağlar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda bulunmasına izin verilen en fazla oyuncu sayısıdır. || Range: 100<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu çok nadiren olur. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=738Dünya Ayarları2012-02-22T17:30:03Z<p>NaturaL: /* The Worlds */</p>
<hr />
<div>==Dünyalar==<br />
Her Grepolis dünyası küçük değişiklikler dışında aynı temel ayarları içerir.(bkz. Aşağıda) Bir oyuncu kendi hesabıyla birden fazla dünyada oynayabilir, ancak iki hesap ile aynı dünyada oynayamaz. Bu oyun kurallarına aykırıdır. Bütün dünyaların ayarlarının bir listesi bulunmaktadır, listeye ulaşmak için [[Dünya Bilgisi|tıklayınız]].<br />
<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || Dünya hızı, dünyadaki tüm eylemlerin ne kadar hızlı olduğunu gösterir. Binaların kaynak üretimini, limited time divine forces, ruh hali ve güç yenilemesini vb. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Birim hızı, harita üzerindeki birimlerin seyahat hızını belirler. Bu, Dünya hızından bağımsız olan tek hız ayarıdır.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || Gece Bonusu, gece gelen saldırılara karşı oyuncuya defans(Savunma) bonusu sağlar. Tam "Gece Zamanı" dünyalara göre farklıdır, bu bonus her zaman bir defans(savunma) oyuncusuna toplam 100 % savunma sağlar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda bulunmasına izin verilen en fazla oyuncu sayısıdır. || Range: 100<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu çok nadiren olur. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=737Dünya Ayarları2012-02-22T17:22:26Z<p>NaturaL: /* The Worlds */</p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || Dünya hızı, dünyadaki tüm eylemlerin ne kadar hızlı olduğunu gösterir. Binaların kaynak üretimini, limited time divine forces, ruh hali ve güç yenilemesini vb. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Birim hızı, harita üzerindeki birimlerin seyahat hızını belirler. Bu, Dünya hızından bağımsız olan tek hız ayarıdır.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || Gece Bonusu, gece gelen saldırılara karşı oyuncuya defans(Savunma) bonusu sağlar. Tam "Gece Zamanı" dünyalara göre farklıdır, bu bonus her zaman bir defans(savunma) oyuncusuna toplam 100 % savunma sağlar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda bulunmasına izin verilen en fazla oyuncu sayısıdır. || Range: 100<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu çok nadiren olur. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Dosya:NaturaL.jpg&diff=731Dosya:NaturaL.jpg2012-02-22T15:58:01Z<p>NaturaL: </p>
<hr />
<div></div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=730Dünya Ayarları2012-02-22T15:50:25Z<p>NaturaL: /* The Worlds */</p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || Dünya hızı, dünyadaki tüm eylemlerin ne kadar hızlı olduğunu gösterir. Binaların kaynak üretimini, limited time divine forces, ruh hali ve güç yenilemesini vb. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Birim hızı, harita üzerindeki birimlerin seyahat hızını belirler. Bu, Dünya hızından bağımsız olan tek hız ayarıdır.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda bulunmasına izin verilen en fazla oyuncu sayısıdır. || Range: 100<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu çok nadiren olur. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=729Dünya Ayarları2012-02-22T15:48:15Z<p>NaturaL: </p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || Dünya hızı, dünyadaki tüm eylemlerin ne kadar hızlı olduğunu gösterir. Binaların kaynak üretimini, limited time divine forces, ruh hali ve güç yenilemesini vb. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Birim hızı, harita üzerindeki birimlerin seyahat hızını belirler. Bu, Dünya hızından bağımsız olan tek hız ayarıdır.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda olmasına izin verilen en fazla oyuncu sayısıdır. || Range: 2+<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu çok nadiren olur. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=728Dünya Ayarları2012-02-22T15:28:38Z<p>NaturaL: /* The Worlds */</p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Birim hızı, harita üzerindeki birimlerin seyahat hızını belirler. Bu, Dünya hızından bağımsız olan tek hız ayarıdır.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda olmasına izin verilen en fazla oyuncu sayısıdır. || Range: 2+<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu çok nadiren olur. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=727Dünya Ayarları2012-02-22T15:21:56Z<p>NaturaL: /* The Worlds */</p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda olmasına izin verilen en fazla oyuncu sayısıdır. || Range: 2+<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu çok nadiren olur. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=726Dünya Ayarları2012-02-22T15:21:05Z<p>NaturaL: Koruma kaldırıldı: "Dünya Ayarları"</p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda olmasına izin verilen en fazla oyuncu sayısıdır. || Range: 2+<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu süre çok azdır. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=725Dünya Ayarları2012-02-22T15:19:25Z<p>NaturaL: </p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || Bir oyuncu bir dünya'ya katıldığında geçen bu süre zarfında oyuncuya saldırı yapılamaz. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Moral, güçlü bir oyuncunun zayıf oyuncuya karşı saldırı avantajını azaltır.<br />
|| Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda olmasına izin verilen en fazla oyuncu sayısıdır. || Range: 2+<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu süre çok azdır. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=724Dünya Ayarları2012-02-22T14:54:59Z<p>NaturaL: /* The Worlds */</p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Morale weakens the advantage of a stronger player when attacking a severely weaker player. || Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda olmasına izin verilen en fazla oyuncu sayısıdır. || Range: 2+<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu çok nadiren olur. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=723Dünya Ayarları2012-02-22T14:48:29Z<p>NaturaL: /* The Worlds */</p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
| Acemi Koruması || The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Gün<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Morale weakens the advantage of a stronger player when attacking a severely weaker player. || Range: Etkin<br />Varsayılan: Etkin Değil<br />
|-<br />
| İttifak Üye Sınırı || Bir ittifakta aynı anda olmasına izin verilen en fazla oyuncu sayısıdır. || Range: 2+<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Barış, oyuncuların birbirlerine saldırı yapması mümkün olmadığı zamanlarda gösterilir. Bu süre çok azdır. Genellikle Noel(Yılbaşı) gibi önemli tatil zamanlarında ortaya çıkar. || Range: Açık/Kapalı <br />Varsayılan: Etkin Değil<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=722Dünya Ayarları2012-02-22T14:09:15Z<p>NaturaL: /* The Worlds */</p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| Dünya Hızı || World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. || Range: 0+<br />Varsayılan: 1 <br />
|-<br />
| Birim Hızı || Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.|| Range: 0+<br />Varsayılan: 1<br />
|-<br />
| Gece Bonusu || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: On/Off <br />Varsayılan: Deactivated<br />
|-<br />
| Acemi Koruması || The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Days<br />Varsayılan: 7 Gün<br />
|-<br />
| [[Moral]] || Morale weakens the advantage of a stronger player when attacking a severely weaker player. || Range: Active<br />Varsayılan: Inactive<br />
|-<br />
| İttifak Üye Sınırı || The maximum number of players allowed to be in one alliance at at the same time. || Range: 2+<br />Varsayılan: Sınırsız<br />
|-<br />
| Barış || Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas. || Range: On/Off <br />Varsayılan: Deactivated<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=D%C3%BCnya_Ayarlar%C4%B1&diff=692Dünya Ayarları2012-02-21T22:33:20Z<p>NaturaL: /* World Settings */</p>
<hr />
<div>==The Worlds==<br />
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]].<br />
<br />
{|class="wikitable" style="text-align:center;"<br />
!rowspan=1|Ayar<br />
!rowspan=1|Tanım<br />
!rowspan=1|Değerler<br />
|-<br />
| World Speed || World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. || Range: 0+<br />Default: 1 <br />
|-<br />
| Unit Speed || Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.|| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: On/Off <br />Default: Deactivated<br />
|-<br />
| Beginner Protection|| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]] || Morale weakens the advantage of a stronger player when attacking a severely weaker player. || Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap || The maximum number of players allowed to be in one alliance at at the same time. || Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace || Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas. || Range: On/Off <br />Default: Deactivated<br />
|-<br />
|}<br />
<br />
<br />
{| border="1px" cellpadding="2px" cellspacing="0"<br />
! width="125px" | <center>'''Setting'''</center><br />
! | <center>'''Description'''</center><br />
! width="130px" |<center>'''Values'''</center><br />
|-<br />
| World Speed<br />
| World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Unit Speed<br />
| Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.<br />
| Range: 0+<br />Default: 1<br />
|-<br />
| Night Bonus<br />
| The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value.<br />
| Range: On / Off<br />Default: Deactivated<br />
|-<br />
| Beginner Protection<br />
| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed.<br />
| Range: 0+ Days<br />Default: 7 Days<br />
|-<br />
| [[Morale]]<br />
| Morale weakens the advantage of a stronger player when attacking a severely weaker player.<br />
| Range: Active<br />Default: Inactive<br />
|-<br />
| Alliance Cap<br />
| The maximum number of players allowed to be in one alliance at at the same time.<br />
| Range: 2+<br />Default: Unlimited<br />
|-<br />
| Peace<br />
| Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas.<br />
| Range: On / Off<br />Default: Deactivated<br />
|}<br />
<br />
[[Category:World]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=672Çiftçi Köyleri2012-02-21T00:13:25Z<p>NaturaL: /* What Am I Looking At? */</p>
<hr />
<div>Grepolis 2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.<br />
<br />
==Çiftci Köyü Nedir?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
===What Am I Looking At?===<br />
<br />
The following images will help to illustrate what the differences are between the various farming villages on your island, and what they mean.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Conquered.jpg]]<br />
|align="center"| '''Fethedilmiş Çiftçi Köyü'''<br />
|align="center"| This farm will provide resources and troops for your city.<br />
|-<br />
|align="center"|[[File:Unconquered.jpg]]<br />
|align="center"| '''Fethedilmemiş Çiftçi Köyü'''<br />
|align="center"| This farm will not provide anything for your city until captured.<br />
|-<br />
|align="center"|[[File:Farm_Timer.jpg]]<br />
|align="center"| '''İstek Yapılmış Çiftlik Köyü'''<br />
|align="center"| This farm has already provided resources or troops and is resupplying.<br />
|-<br />
|align="center"|[[File:Revolt_Farm.png]]<br />
|align="center"| '''İsyan Eden Çiftlik Köyü'''<br />
|align="center"| This farm has revolted against your city and it will need to be retaken.<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=671Çiftçi Köyleri2012-02-20T23:54:23Z<p>NaturaL: /* Farming in 2.0 */</p>
<hr />
<div>Grepolis 2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.<br />
<br />
==Çiftci Köyü Nedir?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
===What Am I Looking At?===<br />
<br />
The following images will help to illustrate what the differences are between the various farming villages on your island, and what they mean.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Conquered.jpg]]<br />
|align="center"| '''Conquered Farm'''<br />
|align="center"| This farm will provide resources and troops for your city.<br />
|-<br />
|align="center"|[[File:Unconquered.jpg]]<br />
|align="center"| '''Unconquered Farm'''<br />
|align="center"| This farm will not provide anything for your city until captured.<br />
|-<br />
|align="center"|[[File:Farm_Timer.jpg]]<br />
|align="center"| '''Resupplying Farm'''<br />
|align="center"| This farm has already provided resources or troops and is resupplying.<br />
|-<br />
|align="center"|[[File:Revolt_Farm.png]]<br />
|align="center"| '''Revolting Farm'''<br />
|align="center"| This farm has revolted against your city and it will need to be retaken.<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Çiftci Köyü v2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===İstek Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Yağma Kaynakları===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Asker Talebi===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Ticaret===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Geliştirme===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=670Çiftçi Köyleri2012-02-20T23:50:52Z<p>NaturaL: /* Conquering Farming Villages */</p>
<hr />
<div>Grepolis 2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.<br />
<br />
==Çiftci Köyü Nedir?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
===What Am I Looking At?===<br />
<br />
The following images will help to illustrate what the differences are between the various farming villages on your island, and what they mean.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Conquered.jpg]]<br />
|align="center"| '''Conquered Farm'''<br />
|align="center"| This farm will provide resources and troops for your city.<br />
|-<br />
|align="center"|[[File:Unconquered.jpg]]<br />
|align="center"| '''Unconquered Farm'''<br />
|align="center"| This farm will not provide anything for your city until captured.<br />
|-<br />
|align="center"|[[File:Farm_Timer.jpg]]<br />
|align="center"| '''Resupplying Farm'''<br />
|align="center"| This farm has already provided resources or troops and is resupplying.<br />
|-<br />
|align="center"|[[File:Revolt_Farm.png]]<br />
|align="center"| '''Revolting Farm'''<br />
|align="center"| This farm has revolted against your city and it will need to be retaken.<br />
|}<br />
<br />
==Çiftçi Köyü Fethi==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Farming in 2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===Demanding Resources===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Looting Resources===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Demand Troops===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Trading===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Expansion===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Dosya:Unconquered.jpg&diff=669Dosya:Unconquered.jpg2012-02-20T23:50:03Z<p>NaturaL: </p>
<hr />
<div></div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=668Çiftçi Köyleri2012-02-20T23:49:49Z<p>NaturaL: /* What is Farming? */</p>
<hr />
<div>Grepolis 2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.<br />
<br />
==Çiftci Köyü Nedir?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
===What Am I Looking At?===<br />
<br />
The following images will help to illustrate what the differences are between the various farming villages on your island, and what they mean.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Conquered.jpg]]<br />
|align="center"| '''Conquered Farm'''<br />
|align="center"| This farm will provide resources and troops for your city.<br />
|-<br />
|align="center"|[[File:Unconquered.jpg]]<br />
|align="center"| '''Unconquered Farm'''<br />
|align="center"| This farm will not provide anything for your city until captured.<br />
|-<br />
|align="center"|[[File:Farm_Timer.jpg]]<br />
|align="center"| '''Resupplying Farm'''<br />
|align="center"| This farm has already provided resources or troops and is resupplying.<br />
|-<br />
|align="center"|[[File:Revolt_Farm.png]]<br />
|align="center"| '''Revolting Farm'''<br />
|align="center"| This farm has revolted against your city and it will need to be retaken.<br />
|}<br />
<br />
==Conquering Farming Villages==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Farming in 2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===Demanding Resources===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Looting Resources===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Demand Troops===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Trading===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Expansion===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Dosya:Revolt_Farm.png&diff=667Dosya:Revolt Farm.png2012-02-20T23:41:43Z<p>NaturaL: </p>
<hr />
<div></div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Dosya:Farm_Timer.jpg&diff=666Dosya:Farm Timer.jpg2012-02-20T23:41:31Z<p>NaturaL: </p>
<hr />
<div></div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=Dosya:Conquered.jpg&diff=665Dosya:Conquered.jpg2012-02-20T23:41:18Z<p>NaturaL: </p>
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<div></div>NaturaLhttps://wiki.tr.grepolis.com/index.php?title=%C3%87ift%C3%A7i_K%C3%B6yleri&diff=664Çiftçi Köyleri2012-02-20T23:33:29Z<p>NaturaL: "Çiftçi Köyleri" koruma altında alındı ([edit=sysop] (süresiz) [move=sysop] (süresiz))</p>
<hr />
<div>Grepolis 2.0 brings a new farming system to Grepolis. This new farming system is a vast improvement and a significant change compared to the old system, making farming easier and more enjoyable then ever before.<br />
<br />
==What is Farming?==<br />
<br />
Farming is the general term given to the taking of resources from either another player or from a farming village. However, for the sake of clarity and a lack of confusion, it will be given the meaning of taking resources from farming villages. Prior to 2.0, farming was done through the use of troops. This was a rather tedious task as you would have to send farm trains to the villages to strengthen the village to 100% and follow that up with an attack in order to obtain the maximum amount of resources. However, in 2.0, farming can be done with a click of a button, and without the hassle of using valuable troops to farm. In order to ensure that you receive the most amount of resources with the least amount of effort, this page will help to answer all the mysteries of farming in Grepolis 2.0.<br />
<br />
===What Am I Looking At?===<br />
<br />
The following images will help to illustrate what the differences are between the various farming villages on your island, and what they mean.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Conquered.jpg]]<br />
|align="center"| '''Conquered Farm'''<br />
|align="center"| This farm will provide resources and troops for your city.<br />
|-<br />
|align="center"|[[File:Unconquered.jpg]]<br />
|align="center"| '''Unconquered Farm'''<br />
|align="center"| This farm will not provide anything for your city until captured.<br />
|-<br />
|align="center"|[[File:Farm_Timer.jpg]]<br />
|align="center"| '''Resupplying Farm'''<br />
|align="center"| This farm has already provided resources or troops and is resupplying.<br />
|-<br />
|align="center"|[[File:Revolt_Farm.png]]<br />
|align="center"| '''Revolting Farm'''<br />
|align="center"| This farm has revolted against your city and it will need to be retaken.<br />
|}<br />
<br />
==Conquering Farming Villages==<br />
In Grepolis 2.0 every player begins the game with 1 farming village under their control. Because troops are no longer needed to farm, the location of this village may be some distance from your city. In order to gather resources or troops from the other farming villages, you must conquer them by defeating their resistance to your conquest. The amount of resistance in each village increases as you gain more farming villages, and you are not able to conquer more than one village at a time. You must also meet the minimum farm space requirements as indicated by the blue bar in order to take over another farm. Farming villages you do not own are denoted by a red flag.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="3"|'''Farm Village Resistance Troops'''<br />
|-<br />
|align="center"|'''Village Number'''<br />
|align="center"|'''Village Defence'''<br />
|align="center"|'''Farm Space Required'''<br />
|-<br />
|align="center"|1st<br />
|align="center"|Automatically given at start<br />
|align="center"|None<br />
|-<br />
|align="center"|2nd<br />
|align="center"|1 [[Slinger]]<br />
|align="center"|6<br />
|-<br />
|align="center"|3rd<br />
|align="center"|3 [[Archers]]<br />
|align="center"|10<br />
|-<br />
|align="center"|4th<br />
|align="center"|60 [[Slingers]]<br />
|align="center"|40<br />
|-<br />
|align="center"|5th<br />
|align="center"|60 [[Swordsmen]]<br />
|align="center"|100<br />
|-<br />
|align="center"|6th<br />
|align="center"|100 [[Archers]]<br />
|align="center"|300<br />
|-<br />
|align="center"|7th<br />
|align="center"|300 [[Slingers]], 80 [[Hoplites]] and 80 [[Horsemen]]<br />
|align="center"|600<br />
|-<br />
|align="center"|8th<br />
|align="center"|150 [[Swords]], 150 [[Archers]] and 75 [[Hoplites]] with a Level 20 [[Wall]]<br />
|align="center"|1000<br />
|}<br />
<br />
Please note that farming villages are unique to the player, which means that you won't be conquering another player's farming villages. Enemies may be feeding off of the same farming village as you.<br />
<br />
==Farming in 2.0==<br />
<br />
As each player begins a world with 1 farming village under their control, they have a few options open to them as to how they begin to gather resources from that farm. The initial choices available to a player are: Demand Resources, Loot Resources, and Expand the Village. Later, as the player progesses they are able to Demand Troops (Level 3+ farming villages only) and Trade Resources (with a Level 5 [[Marketplace]]).<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|colspan=5 align=center|<div style="margin-bottom:6px;"><font size=4>'''Farming Options'''</font></div><br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Loot Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|}<br />
<br />
Whichever option a player chooses, the farming village will have a '''''cool down''''' period in which it will not be possible to gather more resources until this period has finished. You can think of this wait time as a resupply of the village's resources and troops since your last visit. Unlike other aspects of the game, this '''''cool down''''' period is not affected by the world speed settings. As with 1.26, the amounts that are stated on the screen are for each resource and are '''not''' a total amount.<br />
<br />
In 2.0, because troops are no longer needed for farming, the research [[Booty]] instead provides a player with an additional 4 options for obtaining resources through demanding and looting. The new options will give you 66% more resources than the original options, but the time it takes to regenerate those resources is also doubled.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Daily Farm Amounts'''<br />
|-<br />
|align="center"|'''Village Level'''<br />
|align="center"|'''Maximum Amount'''<br />
|-<br />
|align="center"|Level 1<br />
|align="center"|6,250<br />
|-<br />
|align="center"|Level 2<br />
|align="center"|7,500<br />
|-<br />
|align="center"|Level 3<br />
|align="center"|8,250<br />
|-<br />
|align="center"|Level 4<br />
|align="center"|10,000<br />
|-<br />
|align="center"|Level 5<br />
|align="center"|11,250<br />
|-<br />
|align="center"|Level 6<br />
|align="center"|12,500<br />
|}<br />
<br />
===Demanding Resources===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand.png]]<br />
<font size=2>'''Demand Resources'''</font><br />
|align=left colspan=1|The main method of gathering resources from a farm is by demanding them. This gives a nominal rate of resources, but doesn't affect mood of the farming village.<br />
|}<br />
<br />
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.<br />
<br />
[[File:FV.png|center]]<br />
<br />
* ''This screenshot was taken at Speed 2.''<br />
<br />
#The farming villages current mood. This is unaffected when demanding resources.<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#You can demand this offer with this button, with the resources being delivered instantly.<br />
<br />
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have [[Booty]] researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for [[Booty]] in brackets.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|10 (20)[[File:Res.png]]<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|60 (120)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|12 (24)[[File:Res.png]]<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|14 (28)[[File:Res.png]]<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|84 (168)[[File:Res.png]]<br />
|align="center"|112 (224)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|16 (32)[[File:Res.png]]<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|96 (192)[[File:Res.png]]<br />
|align="center"|128 (256)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|18 (36)[[File:Res.png]]<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|108 (216)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Looting Resources===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Loot.png]]<br />
<font size=2>'''Looting Resources'''</font><br />
|align=left colspan=1|Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is [[Farming (2.0)#Revolting Farms|revolt]].<br />
|}<br />
<br />
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.<br />
<br />
[[File:FV2.png|center]]<br />
<br />
#The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#The current farming village level. (1 is the default, 6 is the highest level)<br />
#Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.<br />
#The amount of each resource* you'll receive if you take this offer.<br />
#The time you'll have to wait until you can loot/demand again if you take this offer<br />
#The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of [[Farming (2.0)#Revolting Farms|revolt]]<br />
#You can loot this amount with this button, with the resources being delivered instantly.<br />
<br />
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have [[Booty]] researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center"| <br />
|align="center"|'''5 minutes (10 minutes)'''<br />
|align="center"|'''20 minutes (40 minutes)'''<br />
|align="center"|'''120 minutes (240 minutes)'''<br />
|align="center"|'''300 minutes (600 minutes)'''<br />
|-<br />
|align="center"|'''FV Lvl 1'''<br />
|align="center"|20 (40)[[File:Res.png]]<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|120 (240)[[File:Res.png]]<br />
|align="center"|160 (320)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 2'''<br />
|align="center"|24 (48)[[File:Res.png]]<br />
|align="center"|48 (96)[[File:Res.png]]<br />
|align="center"|144 (288)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 3'''<br />
|align="center"|28 (56)[[File:Res.png]]<br />
|align="center"|56 (102)[[File:Res.png]]<br />
|align="center"|168 (336)[[File:Res.png]]<br />
|align="center"|224 (448)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 4'''<br />
|align="center"|32 (64)[[File:Res.png]]<br />
|align="center"|64 (128)[[File:Res.png]]<br />
|align="center"|192 (384)[[File:Res.png]]<br />
|align="center"|256 (512)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 5'''<br />
|align="center"|36 (72)[[File:Res.png]]<br />
|align="center"|72 (144)[[File:Res.png]]<br />
|align="center"|216 (432)[[File:Res.png]]<br />
|align="center"|288 (576)[[File:Res.png]]<br />
|-<br />
|align="center"|'''FV Lvl 6'''<br />
|align="center"|40 (80)[[File:Res.png]]<br />
|align="center"|80 (160)[[File:Res.png]]<br />
|align="center"|240 (480)[[File:Res.png]]<br />
|align="center"|320 (640)[[File:Res.png]]<br />
|}<br />
<br />
* ''Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.''<br />
<br />
===Demand Troops===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Demand_Troops.png]]<br />
<font size=2>'''Demand Troops'''</font><br />
|align=left colspan=1|You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered.<br />
|}<br />
<br />
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into [[Farming (2.0)#Revolting Farms|revolt]].<br />
<br />
[[File:FV3.png|center]]<br />
<br />
===Trading===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Trade_Resources.png]]<br />
<font size=2>'''Trade Resources'''</font><br />
|align=left colspan=1|If you have a Level 5 [[Marketplace]], you will be able to trade resources with the farming village. Please see [[Trade#Trade_with_farming_villages|trade]].<br />
|}<br />
<br />
===Expansion===<br />
<br />
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px" cellspacing="1"<br />
|-<br />
|align=center colspan=1|[[File:Expand_Village.png]]<br />
<font size=2>'''Expand Village'''</font><br />
|align=left colspan=1|If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term.<br />
|}<br />
<br />
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.<br />
<br />
[[File:FV4.png|center]]<br />
<br />
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="0" <br />
|align="center" colspan="2"|'''Amount of resources (sum) required for expansion'''<br />
|-<br />
|align="center"|Upgrade<br />
|align="center"|Sum of resources required.<br />
|-<br />
|align="center"|Level 1 to Level 2 <br />
|align="center"|1,200 resources<br />
|-<br />
|align="center"|Level 2 to Level 3<br />
|align="center"|4,800 resources<br />
|-<br />
|align="center"|Level 3 to Level 4 <br />
|align="center"|19,200 resources<br />
|-<br />
|align="center"|Level 4 to Level 5<br />
|align="center"|72,000 resources<br />
|-<br />
|align="center"|Level 5 to Level 6 <br />
|align="center"|150,000 resources<br />
|}<br />
<br />
==Revolting Farms==<br />
<br />
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.<br />
<br />
In order to retake the village, you will need to defeat a randomly generated amount of [[Swordsmen|swordsmen]], [[Archers|archers]], and [[Hoplites|hoplites]]. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.<br />
<br />
===Village Mood===<br />
<br />
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with [[Diplomacy]]). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels. <br />
<br />
* ''Note that mood is also unique to the player.''<br />
<br />
<br />
<br />
{|align="center" style="background:#FFE7B4" border="1px" cellpadding="2px" cellspacing="1"<br />
!width="75px" | Image<br />
!width="200px" | Description<br />
!width="400px" | Explanation<br />
|-<br />
|align="center"|[[File:Mood_100-80.png]]<br />
|align="center"| '''Ideal Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_79-50.png]]<br />
|align="center"| '''Adequate Mood Range'''<br />
|align="center"| This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_49-16.png]]<br />
|align="center"| '''Dangerous Mood Range'''<br />
|align="center"| This farm may revolt against your city. Mood is between 16-49% (13-39% with [[Diplomacy]])<br />
|-<br />
|align="center"|[[File:Mood_15-0.png]]<br />
|align="center"| '''Openly Hostile'''<br />
|align="center"| This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with [[Diplomacy]])<br />
|}<br />
[[Category:Help File]]</div>NaturaL