Dünya Ayarları: Revizyonlar arasındaki fark
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A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]]. | A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found [[:Category:World|here]]. | ||
== | {|class="wikitable" style="text-align:center;" | ||
!rowspan=1|Ayar | |||
!rowspan=1|Tanım | |||
!rowspan=1|Değerler | |||
|- | |||
| World Speed || World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. || Range: 0+<br />Default: 1 | |||
|- | |||
| Unit Speed || Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed.|| Range: 0+<br />Default: 1 | |||
|- | |||
| Night Bonus || The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value || Range: On/Off <br />Default: Deactivated | |||
|- | |||
| Beginner Protection|| The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed. || Range: 0+ Days<br />Default: 7 Days | |||
|- | |||
| [[Morale]] || Morale weakens the advantage of a stronger player when attacking a severely weaker player. || Range: Active<br />Default: Inactive | |||
|- | |||
| Alliance Cap || The maximum number of players allowed to be in one alliance at at the same time. || Range: 2+<br />Default: Unlimited | |||
|- | |||
| Peace || Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas. || Range: On/Off <br />Default: Deactivated | |||
|- | |||
|} | |||
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! width="125px" | <center>'''Setting'''</center> | ! width="125px" | <center>'''Setting'''</center> |
22.33, 21 Şubat 2012 tarihindeki hâli
The Worlds
A world is another word for a game server. Each world contains the same fundamentals of Grepolis except for minor changes in settings (see below). A player can join multiple worlds with the same account, however you can not play the same world with two different accounts. A list of all worlds and their settings can be found here.
Ayar | Tanım | Değerler |
---|---|---|
World Speed | World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. | Range: 0+ Default: 1 |
Unit Speed | Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed. | Range: 0+ Default: 1 |
Night Bonus | The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value | Range: On/Off Default: Deactivated |
Beginner Protection | The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed. | Range: 0+ Days Default: 7 Days |
Morale | Morale weakens the advantage of a stronger player when attacking a severely weaker player. | Range: Active Default: Inactive |
Alliance Cap | The maximum number of players allowed to be in one alliance at at the same time. | Range: 2+ Default: Unlimited |
Peace | Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas. | Range: On/Off Default: Deactivated |
World Speed | World Speed determines how fast all actions in a world take. This includes buildings generating resources, limited time divine forces, mood and strength regeneration, etc. | Range: 0+ Default: 1 |
Unit Speed | Unit Speed determines the speed at which units travel across the map. It is the only speed setting that is independent of the World Speed. | Range: 0+ Default: 1 |
Night Bonus | The night bonus provides a bonus to the defender when attacked at night. The exact "time of night" differs per world, however this bonus is always 100% of a defender's total defense value. | Range: On / Off Default: Deactivated |
Beginner Protection | The time from when a player joins a world during which they can not be attacked. The duration listed in linked to Server Time and therefore unaffected by World Speed. | Range: 0+ Days Default: 7 Days |
Morale | Morale weakens the advantage of a stronger player when attacking a severely weaker player. | Range: Active Default: Inactive |
Alliance Cap | The maximum number of players allowed to be in one alliance at at the same time. | Range: 2+ Default: Unlimited |
Peace | Peace indicates times during which players are unable to attack each other. These times are scarce, only usually occurring during major holidays such as Christmas. | Range: On / Off Default: Deactivated |