Ayaklanma: Revizyonlar arasındaki fark

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The revolt system is an alternate version of the [[The Battle System#Conquer City|Conquer system]].
Ayaklanma ile şehir almak, [[Fetih]] ile şehir almaya çok benzer. Değişen şey, ele geçirme sürecidir.


You can find a [http://forum.en.grepolis.com/showpost.php?p=97783&postcount=1 Revolt guide] on the Grepolis forums.
Bir dünya ya Fetih sistemini ya da Ayaklanma sistemini kullanır. Yanlış sistemi kullanmak başarısızlıkla sonuçlanır.


==Colonizing==
The [[Colonising|colonization]] system stays exactly the same even in Revolt worlds, you send your [[Colony Ship]] over to an anchor point with support troops, you wait 24 hours, and you have a new city.


==Conquering==
==Gereksinimler==
The major difference comes when you are conquering a city with the Revolt system.


===Prerequisites===
*Kara Birlikleri
Before you are actually going to conquer anything, you need the following things:
*Deniz Birlikleri
*Conquest researched
*[[Koloni Gemisi]] araştırması ve üretimi
*A [[Colony ship]] and all it entails
*Ayaklanma araştırması
*At least one land unit
*Yeterli [[Kültür Puanı]]
*At least one transport boat([[Transportboat|regular]] or [[Fast transport ship|fast]])
*At least one [[Bireme]], [[Trireme]], or [[Light Ship]]
*Sufficient [[Culture|culture points]] to have another city
without these then you can not expect to conquer a city, and it is suggested that you have an excess of the bare necessities.


===Choosing a City===
Öncelikle ihtiyacınız olacaklar;
====Requirements====
*[[Depo]] seviye 23
When choosing a city to conquer, it is best that the city ''not'' be any of the following:
*[[Akademi]] seviye 28
*Less then 750 points
*[[Liman]] seviye 20
**In this case, you will want to [[Colonize]] a city on an island with  [[Farming villages]]
*Owned by another alliance
**Unless you are at war with them, you do not want to incite any diplomatic incidents
*Owned by a much larger player
**If you only conquer one of a player's cities, then they might retaliate using the rest of their cities
*Too small
**If the city is too small, then you should probably wait
*Too far away from you
**If a city is too far away, you will not be able to use the cities to support one another
*On the same island as one of you other cities
**You can not farm efficiently with 2+ cities on the same island
*Claimed by an alliance mate
**Usually it is possible to 'claim' cities to conquer in your alliance forums, if someone else has already claimed a city, you should not go for it.


Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.


====Examples====
===Kara Birlikleri===
Here are three examples of a city to conquer and the best option will be pointed out below.


=====Example cities=====
Fetih ile Ayaklanma sistemlerinin arasındaki farklardan biri de savunma birliklerini 2 kez yenme gereksinimidir. Bunu yapmak için çok büyük bir orduya ihtiyacınız yoktur ancak oyunun başında verilen 6 gladyatör de yeterli olmayacaktır.
#City 1:
#*Abandoned city
#*2500 points
#*one island over from you
#City 2:
#*Owned by a 100000 point player
#*You are currently 20000 points
#*The other player's alliance is twice your alliance's size
#*10000 point city
#*You can not seem to get a [[Cave|spy]] through
#*Same island as you
#City 3:
#*A one-city player
#*No alliance
#*10000 point city
#*your spy reports say no troops
#*2 islands over from you


=====Example city evaluations=====
===Deniz Birlikleri===
Here is my assessment of each of those cities:
#'''City 1''':
#*Mediocre city, would make a good second city if there are not any better alternatives.
#'''City 2''':
#*Probably the worst possible combination of attributes in a conquerable city, do not conquer a city like this.
#'''City 3''':
#*The perfect city to conquer, you should go for this option if it is ever available.


===Preparations to conquer===
[[Koloni gemisi]] pahalıdır ve hedef şehre gitmesi uzun sürer. Ayrıca göz diktiğiniz şehrin o anki sahibi de gelişinize hazırlık yapma şansı elde eder. Koloni gemisi ile en az 1 tane [[Ateş Gemisi]] göndermelisiniz. Eğer bir refakatçi göndermezseniz veya refakatçi gemi(ler) kaybedilirse koloni gemisi şehre yanaşmaz ve gönderildiği şehre geri döner. Birden fazla refakatçi her zaman daha iyidir.  
Before you actually conquer a city, there are many things you will have to do. These include making sure that you are allowed to take the city, that the city is cleared, etc.


====Clearing a city====
Ayrıca koloni geminize eşlik etmeleri için birlikler de göndermelisiniz. Koloni gemisi ile birlikte gideceklerinden, onlara da taşıma kayıkları ayarlamalısınız.
Before conquering a city, you will need to clear it, or kill all of the troops occupying the city. In order to do this, you should go about this process:
#spy on the city to find out how much resistance you will meet
#attack the city with appropriate forces to destroy all of the troops in the city
After this, you just need to make sure that the city stays cleared of troops.


====Claiming a city====
===The Colony Ship===
Usually alliances will have some sort of way to claim cities. To claim a city means that you say that you are going to conquer it, if you do not claim a city then you may end up having your colony ship accidentally destroyed by an alliance member, you may actually get punished by your leaders, etc.


====Building a Colony Ship====
[[Koloni Gemisi]] inşa etmeden önce akademide araştırmasını yapmalısınız. Bunun için [[Akademi]] en az 22. seviyede olmalı. Ayrıca 7500 odun, 7500 taş ve 9500 gümüşe ihtiyacınız olacak. [[Depo]]nuz da seviye 16 olmalı ([[seramik]] araştırması yaptıysanız 13 yeterli).  
You must build a [[colony ship]] to conquer a city, this might take some time because you need to collect up 10000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onwards.


===The conquering process===
Limanınız da 20. seviye olmalı. Tam da hazır olduğunuzu düşündüğünüzde bir de bakıyorsunuz ki Koloni Gemisi çiftlikte 170 kişilik boş yer istiyor. Eğer buna hazırlıklı değilseniz, çiftliği de birkaç seviye yükseltmeniz gerekebilir.
Now we come to the exciting part, the victim is cleared, you have your Colony Ship ready and you want to do the actual conquering. Here is the order of events:
#Send an attack which is specified as a revolt attack.
#12 hours after the revolt attack lands, a 12 hour period starts in which your Colony Ship can land.
#sometime 12 to 24 hours from when the revolt attack lands, your colony ship lands
#the instant the colony ship successfully lands, the city is yours.
Now, for more details


====Timing attacks====
Tüm bunlardan sonra koloni gemisini üretmek için gereken her bir kaynaktan 10,000; gözünüze normalden daha az gelecektir.
You want to keep your attacks as close together and decisive as possible.


=====The Revolt attack=====
Koloni geminizi ürettikten sonra hatırlamanız gereken birkaç şey olacak. Öncelikle, Koloni Gemisi oyundaki en yavaş birimlerden biridir. Hedefe ulaşması çok uzun sürebilir. Ayrıca yolculuk 48 saatten fazla sürüyorsa, gönderemezsiniz.
When sending the revolt attack itself, you should actually send 3-4 waves of nukes (many, many troops designed to completely overwhelm a city's defenses) and all of the attacks should be designated as revolt attacks, so that even if only one gets through, the revolt is still started.


=====Keeping the city cleared=====
Because the defender has control over his or her city even while the revolt is occurring, you will need to send periodical clearing waves to keep the city free of defending troops


=====The Colony Ship=====
===Ayaklanma Teknolojisi===
You will want to time the colony ship to arrive as soon as possible after the initial 12 hour period is up. The 12 hour period does not differ from world to world, it is independent of world speed.


Because of the slow speed of the Colony Ship, you might need to start sending it even before the revolt attacks sometimes, so remember to keep track of this, otherwise you might not actually get the city.
Akademinizi 28. seviye yapmadan Ayaklanma araştırması yapamazsınız. Araştırmanın bedeli 12,000 odun, 12,000 taş ve 12,000 gümüştür. Bu kaynakları biriktirmek için [[depo]]yu 23, seviyeye çıkarmalısınız ([[seramik]] araştırması varsa 20 yeterli).


In addition, you will want to make sure that there was no last minute support for the defender, so you should time a clearing wave to arrive a few minutes before the colony ship in order to make sure that your colony ship does not get killed.


And just remember, as soon as your Colony ship is ten minutes out of the harbor, you have reached your point of no return and you must continue with the conquest, or else you will loose a quite valuable colony ship for nothing
===Kültür===


==After you have conquered==
İmparatorluğunuza bir şehir daha eklemeden önce, gerekli kültür seviyesine gelmelisiniz. Bunu [[Agora]]daki kültür sekmesinden kontrol edebilirsiniz. Herkes oyuna 2 kültür seviyesi ile başlar ve bu 2 şehir için yeterlidir. [[Kültür puanı]]nızı yükseltmek için kültür sekmesindeki 4 seçenekten birini kullanmalısınız.
Once you have conquered, there will be a multitude of things to do to settle in


===Researches===
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this however, you must use up a [[Culture|culture point]] so be very careful about resetting researches.  Note that demolishing the academy of your new city will '''NOT''' reset researches.


===God===
==Ayaklanma==
If the conquered city has a temple and it was worshiping a god, then it will keep this god. You should try to use a different god in the new city then you are using elsewhere, you do this in order to make sure you have as many god powers available as possible


===Neighbors===
Capturing a city on a world where the revolt system is in place takes two steps. First the attacker needs to send a revolt attack. Then a second attack with a colony ship.
Try to get to know your neighbors and your island of your new city, it may be useful in the future


==Additional tactics==
The revolt attack is a special attack which if successful will cause a revolution to occur 12 hours after it hits. During this 12 hour period, people recruited in the attack will be moving through the population spreading lies and rumors and generally doing anything they can to make the population of the city unhappy with their current leader and convincing them that you will be much better. As mentioned, this process takes 12 hours. This time period is constant on all worlds and is not effected by the world speed setting.
Sometimes, people will designate every single attack they send as a revolt attack simply to scare people and just in case they find that they can get a new city. So if someone starts a revolt on you, do not panic completely, prepare for the revolt attack, but if it does not come, then do not be surprised.
 
After the 12 hour period has passed, the revolution begins. This lasts for a period of 12 hours. During the revolution, a successful landing of a colony ship sent by the person who caused the revolt will instantly liberate the city from it's now unpopular leader. The colony ship can be sent at any time, but must land within the 12 hour window.
 
 
The Defender's Role
 
Unlike a conquest, the defender retains control of the city until it is captured. They can rebuild walls, train troops and more importantly gather support. The attacker needs to be aware that the defender will do everything they can to keep their city. If the defender is part of a well organised alliance, you could find more troops than you ever thought possible in the city at the time your colony ship arrives.
 
If you are in the situation where someone is trying to take your city, you will need to get as much defence in your city as you can for the 12 hour duration of the revolt. As soon as you notice a revolt attack, post the details in your alliance forums.
 
Give them as much notice as possible.
Specify it is a revolt attack or a colony ship attack.
They will need to know the time the attacks arrive.
Post your your city and your username in bbcode so that they can quickly identify where help is needed.
Tell them who it is attacking you so that they can decide on the size and urgency of the threat.
 
 
 
Pictorial Guide
 
 
 
Select your units and send them as a revolt attack.
 
 
 
 
The revolt attack on its way
 
 
 
 
Success! Notice that this Revolt attack was sent by land.
 
 
 
 
Waiting for the revolution to begin.
 
 
 
 
Timing the colony ship to arrive after the revolution begins.
 
 
A screen-shot of a successful takeover still needed.
 
 
F.A.Q. - Frequently asked questions.
 
Can I have an ally start the revolution for me?
- No, only players with a current revolution can capture the city.
 
Can there just be one revolt at a time?
- There is no known limit on the number of concurrent revolts in a city.
 
Does the revolt and the colony ship have to come from the same city?
- No, you can start the revolt with one city then send the colony ship from another. It does have to be from the same player.
 
What happens when more than one person tries to take the city?
- When the city is captured, all other revolts are canceled and those with incoming colony ships are offered the opportunity to cancel their attack.
 
What happens to the troops I send with the colony ship?
- They remain in the city as support until they are recalled or sent back. The colony ship is consumed in the process.
 
Why do people recommend sending the colony ship to arrive early in the revolt period?
- The later you leave it, the greater the chance the defender has to get too much support there.
 
What damage does the revolt do to the city and the troops stationed there?
- None. The revolt is more a peaceful protest than a military coup.
 
Do you need to send a revolt attack before you can capture an abandoned city?
- No. You don't need to turn the population against the leader when there is none.
 
If you send the colony ship from a different city from the one you sent the revolt attack, does the second city need to have revolt researched?
- No. The revolt technology is only required to stir up the revolution. Of course you will need to have it researched in one of your cities in order to start the revolt.
 
When I am ready to send a colony ship, which attack type do I choose?
- Just a regular attack. If you use a revolt attack, the colony ship won't land. If you use a breakthrough attack, you are likely to lose the colony ship if there are any defensive ships.

22.10, 11 Mart 2012 tarihindeki hâli


Ayaklanma ile şehir almak, Fetih ile şehir almaya çok benzer. Değişen şey, ele geçirme sürecidir.

Bir dünya ya Fetih sistemini ya da Ayaklanma sistemini kullanır. Yanlış sistemi kullanmak başarısızlıkla sonuçlanır.


Gereksinimler

Öncelikle ihtiyacınız olacaklar;


Kara Birlikleri

Fetih ile Ayaklanma sistemlerinin arasındaki farklardan biri de savunma birliklerini 2 kez yenme gereksinimidir. Bunu yapmak için çok büyük bir orduya ihtiyacınız yoktur ancak oyunun başında verilen 6 gladyatör de yeterli olmayacaktır.

Deniz Birlikleri

Koloni gemisi pahalıdır ve hedef şehre gitmesi uzun sürer. Ayrıca göz diktiğiniz şehrin o anki sahibi de gelişinize hazırlık yapma şansı elde eder. Koloni gemisi ile en az 1 tane Ateş Gemisi göndermelisiniz. Eğer bir refakatçi göndermezseniz veya refakatçi gemi(ler) kaybedilirse koloni gemisi şehre yanaşmaz ve gönderildiği şehre geri döner. Birden fazla refakatçi her zaman daha iyidir.

Ayrıca koloni geminize eşlik etmeleri için birlikler de göndermelisiniz. Koloni gemisi ile birlikte gideceklerinden, onlara da taşıma kayıkları ayarlamalısınız.

The Colony Ship

Koloni Gemisi inşa etmeden önce akademide araştırmasını yapmalısınız. Bunun için Akademi en az 22. seviyede olmalı. Ayrıca 7500 odun, 7500 taş ve 9500 gümüşe ihtiyacınız olacak. Deponuz da seviye 16 olmalı (seramik araştırması yaptıysanız 13 yeterli).

Limanınız da 20. seviye olmalı. Tam da hazır olduğunuzu düşündüğünüzde bir de bakıyorsunuz ki Koloni Gemisi çiftlikte 170 kişilik boş yer istiyor. Eğer buna hazırlıklı değilseniz, çiftliği de birkaç seviye yükseltmeniz gerekebilir.

Tüm bunlardan sonra koloni gemisini üretmek için gereken her bir kaynaktan 10,000; gözünüze normalden daha az gelecektir.

Koloni geminizi ürettikten sonra hatırlamanız gereken birkaç şey olacak. Öncelikle, Koloni Gemisi oyundaki en yavaş birimlerden biridir. Hedefe ulaşması çok uzun sürebilir. Ayrıca yolculuk 48 saatten fazla sürüyorsa, gönderemezsiniz.


Ayaklanma Teknolojisi

Akademinizi 28. seviye yapmadan Ayaklanma araştırması yapamazsınız. Araştırmanın bedeli 12,000 odun, 12,000 taş ve 12,000 gümüştür. Bu kaynakları biriktirmek için depoyu 23, seviyeye çıkarmalısınız (seramik araştırması varsa 20 yeterli).


Kültür

İmparatorluğunuza bir şehir daha eklemeden önce, gerekli kültür seviyesine gelmelisiniz. Bunu Agoradaki kültür sekmesinden kontrol edebilirsiniz. Herkes oyuna 2 kültür seviyesi ile başlar ve bu 2 şehir için yeterlidir. Kültür puanınızı yükseltmek için kültür sekmesindeki 4 seçenekten birini kullanmalısınız.


Ayaklanma

Capturing a city on a world where the revolt system is in place takes two steps. First the attacker needs to send a revolt attack. Then a second attack with a colony ship.

The revolt attack is a special attack which if successful will cause a revolution to occur 12 hours after it hits. During this 12 hour period, people recruited in the attack will be moving through the population spreading lies and rumors and generally doing anything they can to make the population of the city unhappy with their current leader and convincing them that you will be much better. As mentioned, this process takes 12 hours. This time period is constant on all worlds and is not effected by the world speed setting.

After the 12 hour period has passed, the revolution begins. This lasts for a period of 12 hours. During the revolution, a successful landing of a colony ship sent by the person who caused the revolt will instantly liberate the city from it's now unpopular leader. The colony ship can be sent at any time, but must land within the 12 hour window.


The Defender's Role

Unlike a conquest, the defender retains control of the city until it is captured. They can rebuild walls, train troops and more importantly gather support. The attacker needs to be aware that the defender will do everything they can to keep their city. If the defender is part of a well organised alliance, you could find more troops than you ever thought possible in the city at the time your colony ship arrives.

If you are in the situation where someone is trying to take your city, you will need to get as much defence in your city as you can for the 12 hour duration of the revolt. As soon as you notice a revolt attack, post the details in your alliance forums.

Give them as much notice as possible. Specify it is a revolt attack or a colony ship attack. They will need to know the time the attacks arrive. Post your your city and your username in bbcode so that they can quickly identify where help is needed. Tell them who it is attacking you so that they can decide on the size and urgency of the threat.


Pictorial Guide


Select your units and send them as a revolt attack.



The revolt attack on its way



Success! Notice that this Revolt attack was sent by land.



Waiting for the revolution to begin.



Timing the colony ship to arrive after the revolution begins.


A screen-shot of a successful takeover still needed.


F.A.Q. - Frequently asked questions.

Can I have an ally start the revolution for me? - No, only players with a current revolution can capture the city.

Can there just be one revolt at a time? - There is no known limit on the number of concurrent revolts in a city.

Does the revolt and the colony ship have to come from the same city? - No, you can start the revolt with one city then send the colony ship from another. It does have to be from the same player.

What happens when more than one person tries to take the city? - When the city is captured, all other revolts are canceled and those with incoming colony ships are offered the opportunity to cancel their attack.

What happens to the troops I send with the colony ship? - They remain in the city as support until they are recalled or sent back. The colony ship is consumed in the process.

Why do people recommend sending the colony ship to arrive early in the revolt period? - The later you leave it, the greater the chance the defender has to get too much support there.

What damage does the revolt do to the city and the troops stationed there? - None. The revolt is more a peaceful protest than a military coup.

Do you need to send a revolt attack before you can capture an abandoned city? - No. You don't need to turn the population against the leader when there is none.

If you send the colony ship from a different city from the one you sent the revolt attack, does the second city need to have revolt researched? - No. The revolt technology is only required to stir up the revolution. Of course you will need to have it researched in one of your cities in order to start the revolt.

When I am ready to send a colony ship, which attack type do I choose? - Just a regular attack. If you use a revolt attack, the colony ship won't land. If you use a breakthrough attack, you are likely to lose the colony ship if there are any defensive ships.