Çiftçi Köyleri
Çiftci Köyü Nedir?
Ciftcilik başka bir oyuncu veya bir ciftci köyünden kaynakların çıkarılmasına verilen isimdir. Ancak, karsilamada zorluk ve karışıklık olmaması nedeniyle, uretilen kaynaklarin kolayca tarim koylerinden alma yöntemidir. Ciftci köyleri versiyon 2,0den önce, tarım askeri kullanımı ile gerçekleştirilmiştir. Eğer ciftci köylerini ele gecirmek, güçlendirmek için Ciftci köylerine trenler göndermek istiyorsaniz ve% 100 kaynakların maksimum miktarda almak istiyorsaniz bir saldırı ile Köyleri ele gecirin. Versiyon 2.0 den sonra kaynak alimida mumkun olmustur. Bununla beraber kaynak alimi tuşa bir tıklama ile yapılır. çiftci köylerini değerli asker kullanarak uğraşmadan elde edebilirsiniz . En az çaba ile elde edilen kaynakların miktarinin sirlarini V2.0 da cevap verecegine emin olun.
Neye Bakıyorum?
Aşağıdaki görüntüler, adanızda bulunan çiftlik köyleri arasında farkları ve ne anlama geldiklerini temsil ediyor.
Çiftçi Köyü Fethi
Her oyuncu kendi kontrolü altındaki bir tarım köyü ile oyuna başlar. Artik Asker çiftliğe gerekli olduğundan Ciftci köyleri sehrinizden biraz daha mesafede olabilir.Köydeki kaynakları ve diğer asker toplamak amacıyla, ciftci köylerindeki köylüleri köylerini ele gecirerek ikna etmek gerekir. Her köy fethedildiginde bir sonraki köyün direnc seviyesi dahada articaktir. Bu artista isgal edilmemis bir siftci köyüne tiklandiginda mavi bir cubukla gosterilemektedir.Isgal edilmemis Tarım köyleri bir kırmızı bayrak ile işaretlenmis durumdadir.
Ciftciköyleri fethi icin gerekli asker sayisi | ||
Köy sayisi | Gerekli asker sayisi | Köydeki yerlesim |
1nci | otomatik gonderim askere ihtiyac yok | yok |
2nci | 1 Sapancı | 6 |
3ncü | 3 Okçu | 10 |
4ncü | 60 Sapancı | 40 |
5nci | 60 Gladyator | 100 |
6nci | 100 Okçu | 300 |
7nci | 300 Sapancı, 80 Hoplit ve 80 Süvari | 600 |
8nci | 150 Gladyatör, 150 Okçu ve 75 Hoplit Level 20 ile Wall | 1000 |
Unutmayinki ciftci koyleri sadece oyuncuya ozeldir. bu demektirki siz baska bir oyuncuya ait köyleri fethetmiyorsunuz. ayni köyden her oyuncu yararlanabilir
Çiftci Köyü v2.0
Her oyuncu kendi kontrolü altındaki bir tarım köyü ile başlar Çünkü çiftlik oyuncuya kaynak saglar, kaynak toplaminda birkaç seçeneğiniz vardır.İlk seçenek şunlardır:Talep kaynakları yağma kaynakları ve köy genişletmek . Daha sonra, oyuncuya asker (seviye 3, sadece tarım + köyler) ve Ticaret Kaynakları (bir seviye 5 Pazar Yeri ile) secim imkanini sunar.
Farming Options
| ||||
Demand Resources |
Loot Resources |
Demand Troops |
Trade Resources |
Expand Village |
Bir oyuncunun seçtiği her seçeneğin degisik bir süre asamasi vardir, Ciftciköyü sakinleri o süre tamamlanana kadar, daha fazla kaynak toplamak icin ugrasirlar. Bu süre Sizin Son ziyaretinizden beri köy kaynakları ve birliklerinin bir kaynağı olarak bu bekleme süresi düşünebilir.Oyunun diğer yönleri farklı olarak, bu soğutma zamani icerisinde gelismeler etkilenmez. 1.26 olduğu gibi, her kaynak için ekranda gösterilecek miktarda ve bir toplam vardır.
Birliklere tarım içinde ihtiyaç vardır, çünkü 2.0, araştırma Ganimet yerine sofistike ve yağma yoluyla kaynakların korunması için ek 4 seçenekleri ile bir oyuncu sağlar.Yeni seçenekler orijinal seçenekleri% 66 daha fazla kaynak vermek, ancak bu kaynakların da toplanabilmesi icin ikiye katlanır bir zamana ihtiyaci vardir.
Daily Farm Amounts | |
Village Level | Maximum Amount |
Level 1 | 6,250 |
Level 2 | 7,500 |
Level 3 | 8,250 |
Level 4 | 10,000 |
Level 5 | 11,250 |
Level 6 | 12,500 |
İstek Kaynakları
Demand Resources |
Ciftci köylerinin halki icin kaynak toplamak en önemli yöntem. Bu kaynaklar cok az bir oranda ama kesinlikle köy halkinin mutlulugunu etkilemez. |
This can be done by clicking on a conquered farm, selecting the demand option and by demanding the specified amount. You will receive the resources instantly in your warehouse. You will then need to wait the specified amount of time before you can demand again from this particular village.
- This screenshot was taken at Speed 2.
- The farming villages current mood. This is unaffected when demanding resources.
- The current farming village level. (1 is the default, 6 is the highest level)
- Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
- The amount of each resource* you'll receive if you take this offer.
- The time you'll have to wait until you can loot/demand again if you take this offer
- You can demand this offer with this button, with the resources being delivered instantly.
Depending on the level of the farming village, the amount of each resource you receive will vary and also whether or not you have Booty researched. The following table shows the amounts given for Demanding Resources at each farm level with the amounts for Booty in brackets.
- Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.
Yağma Kaynakları
Looting Resources |
Looting is the other way you can gain resources from farming villages. You gain more resources by looting for the same amount of time, but it will lower the mood of that farming village. The consequence of low mood is revolt. |
Looting is carried out like demanding, though you use the looting button instead. Just like with demanding, you receive the resources in your warehouse instantly, but you will still have to wait for the farm to resupply. For example, below is a screenshot of looting at Speed 2.
- The farming villages current mood. This is affected when looting and the lower the mood, the higher the risk of revolt
- The current farming village level. (1 is the default, 6 is the highest level)
- Time until you're able to loot/demand again. In this screenshot, the player is ready to demand/loot again. This time is unique to the farming village.
- The amount of each resource* you'll receive if you take this offer.
- The time you'll have to wait until you can loot/demand again if you take this offer
- The decrease of mood the village will have if you choose this offer. The lower the mood, the higher the risk of revolt
- You can loot this amount with this button, with the resources being delivered instantly.
As with demanding, the amounts you receive varies depending upon the farming village level and whether or not you have Booty researched, which doubles the amount of time you have to wait but also increases the resource output by 66%. If you loot whilst the mood is low, you run the risk of revolt.
- Note: This table is made for speed 1. If you wish to find out how many resources you will get on Speed 2 or 3, please multiply the resources by the world speed.
Asker Talebi
Demand Troops |
You can demand troops at Level 3+ farms through the tab at the top right of the farming window. You gain a certain number of units, but in return the mood of the village is lowered. |
You can also demand troops via the units tab from farming villages that are level 3 or higher. Similar to looting, you'll gain a certain amount of units, but in return you'll have to wait until you can demand/loot again, as well as the farming village's mood taking a considerable decrease. If the farming village's mood is too low, it will go into revolt.
Ticaret
Trade Resources |
If you have a Level 5 Marketplace, you will be able to trade resources with the farming village. Please see trade. |
Geliştirme
Expand Village |
If you have spare resources at any point, you can reinvest them back into the farming villages to expand them and gain more resources in the long-term. |
Farming villages can be expanded, to improve their resource output. This is vital in order to haul larger loads and grow faster.
To expand the farming village, you'll need to contribute a certain amount of resources to it. However, the farming village expansion level is the same for every member on your island, meaning that you can work with others on your island to upgrade and expand your farming villages. You can contribute your resources via the farming village's expansion tab.
Amount of resources (sum) required for expansion | |
Upgrade | Sum of resources required. |
Level 1 to Level 2 | 1,200 resources |
Level 2 to Level 3 | 4,800 resources |
Level 3 to Level 4 | 19,200 resources |
Level 4 to Level 5 | 72,000 resources |
Level 5 to Level 6 | 150,000 resources |
Revolting Farms
Through the use of the Looting and Demanding Troops options, you can lower the moods of your farming villages low enough that they revolt against your occupation of them. If this happens, you will no longer be able to gather resources or troops from that village until you have reconquered that village. It can be a fatal mistake to have this happen in the early stages of a world as you will need to meet the farm space requirements to retake a revolting village.
In order to retake the village, you will need to defeat a randomly generated amount of swordsmen, archers, and hoplites. The mood of the village will also increase back up towards 100%, but you will still be required to retake the village. Once you retake the village, you will be able to resume gathering resources and troops from that village.
Village Mood
Mood increases by 1% per hour depending on the World Speed. Because control of the farms is dependent on the mood of the village, you should take care to not farm when the mood is below a certain threshold which is below 80% (or 64% with Diplomacy). The mood of the village can drop to below these percentages, and even below zero. Farming, whether demanding or looting, should not be done below those levels.
- Note that mood is also unique to the player.
Image | Description | Explanation |
---|---|---|
Ideal Mood Range | This farm will provide resources and troops for your city. Mood is between 80-100% (64-100% with Diplomacy) | |
Adequate Mood Range | This farm will provide resources and troops for your city. Mood is between 50-79% (40-63% with Diplomacy) | |
Dangerous Mood Range | This farm may revolt against your city. Mood is between 16-49% (13-39% with Diplomacy) | |
Openly Hostile | This farm will revolt against your city and it will then need to be retaken. Mood is below 15% (Below 12% with Diplomacy) |